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  1. Muttie

    Fallout 2 mod My sFall Mods and Tools

    Not sure if I'm responding to the right thing but... Something that occurred to me as pretty cool is if the Perk “Cautious Nature” would let the player start each encounter with “sneak mode” enabled (i.e. every encounter starts by running the sneak function) (may be a wild idea, but I like it)...
  2. Muttie

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    Some elements of MM are not yet adjusted to the three Fallout genders (male, female & dumb). I went and checked the Colly dialogue. I appreciate that implementing a dumb version (and female alternatives) is a lot of work, but in several cases it may be possible to just tweak the msg a little and...
  3. Muttie

    Fuck Notre Dame. Seriously.

    Another funny aspect of Notre Dame is that it's not only a Christian church but also covered in alchemy symbols. And Victor Hugo (just as most European artists, authors and philosophers) was very aware of it. The hunchback of Notre Dame has an entire chapter talking about alchemy, as well as...
  4. Muttie

    Fallout 2 - Proto Manager v1.1.4

    I tested it again (by adjusting perk.msg of Fixt), and just to explain the point: This is what perk.msg of Fixt looks like: Using this with ProtoManager and the perks are scrambled: 164 is used for 159, 159 for 160 and so on. When I change perk.msg to: Then the weapon perks are not scrambled...
  5. Muttie

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    I found a way to look into scripts (aka open int files). And I went and have a look if it's really as simple as I thought. I made some notes and found a few more (minor) bugs (DcBilly.int, DcBilly.msg, DcMetzge.int, McKarl.int, NcKitty.int, NcCorBro.int, vcNancy.int) and a more severe one...
  6. Muttie

    Fallout 2 - Proto Manager v1.1.4

    I haven't changed anything. It's Fallout Fixt, clean install. However, F2wedit does not scramble those weapon perks. (?). Still, it would be nice to switch them around. When I write down numbers I usually go by in-game order and then it's easy to get them mixed up if not paying attention to the...
  7. Muttie

    Fallout 2 - Proto Manager v1.1.4

    These are mostly my experiences so far using the Proto Manager. @Mr.Stalin Feedback: - It seems not possible to simple run down the lists using arrow keys (as you can in F2wedit), well you can, but it won't show any values (:)). Having the option to open several windows for comparison is cool...
  8. Muttie

    Fallout 2 utility Fallout 1/2 Critters Editor

    I collected all AA frms of mods (when I set up a folder for ProtoManagers to read). Perhaps this can be helpful: http://www.filedropper.com/aafrms There are several copies of the same frm, and sometimes the copies are named differently, and sometimes (worst case) the frm has the same name as...
  9. Muttie

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    Another one (hurray!, I guess :roll:): You may use the enlarged death animations from Fixt (that's (BE, BH, BJ, BK, BN, RE, RH, RJ & RK) for MAMTNT(...).(...) & MAMTN2(...).(...). You may also update some death animations, for example Fixt added a few to Power Armour (used the same as for...
  10. Muttie

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    Take your time. I'm off MM for now. I'll go back to it and finish the rest (everything after Klamath) but I don't know when. So much to do, so little time. Anyway, I found another small upgrade option: The animations of HFR00S03: _hfmaxxQ..).(...) (8 in total) can be used to update the 8...
  11. Muttie

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    I haven't explored MM that deeply yet, but I do know that the stats for the Sniper Rifle have been changed. So the "classic Sniper Rifle" shouldn't exist as such anymore. Enemies drop their weapons on the ground when killed. They never appear on their bodies. Perhaps this is why you didin't...
  12. Muttie

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    I had time to check my notes and in the RP Mod this seems to be the case when “Rescuing Torr”. In that case the reward by Ardin Buckner is to free Sulik (75 karma) or $100 (called the “and substantially less karma” in Jorner's guide, so it's probably in Fo2, too.) And apparently the player can...
  13. Muttie

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    I think this has always been the case. I checked Jorner's guide but it makes no comments on karma. I need to check this. But anyway the amount of karma is too high either way. :) That would work. It may not even necessary to lock the door. As long as the player does not end up in combat...
  14. Muttie

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    It's OK. I just been through all this problems over the past year, and FO is not particularly complicated but still, it takes hours over hours to figure it all out and get used it. The amount of time I spent on getting stuff to run is insane. (fix, test, fix, test, delete all, reinstall...
  15. Muttie

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    I think the case of a player failing to use Hakunin's powder before Klint kills a plant is rare. The problem is rather that a player may kill the plants before learning of the possibility to become a shaman. And most likely as a consequence of the Spore Plants opening combat (i.e. they attack...
  16. Muttie

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    I did test this with a shaman and the geckos respawn whenever I leave and re-enter the Toxic Caves (Slot24ShamanGeckoHunt, this save is before accepting the quest from Sajag, you can now travel up there kill some (they respawn) or take the quest, kill some (they respawn)). So that shouldn't be...
  17. Muttie

    [FO1] Tell Me About: a comprehensive list

    Sorry, I don't know much about engines. But I'm curious, too. Although, TMA is not a good system tbh. Too much work, literally bottomless, and difficult to access for players. I think the Fo dialogue system can come up with better ways to include unique dialogue snippets. For example, IN 10...
  18. Muttie

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    Bugs/Problems (version 2.47.3.2) I've been wandering around aimlessly and: In this save I have no quest from the Cold Heart faction. (Slot39Noquest) which is at the NCR. But I do in this one “escort Jimmy” (Slot40Quest) which is at Vault 23. So there appears to be a false trigger/flag...
  19. Muttie

    [FO1] Tell Me About: a comprehensive list

    Quick heads-up for those who are interested: I've found the time to updated the TMA list (mostly details, technicalities and notes, top post) and the checklist: The second is perhaps a bit more interesting as I expanded it with all the names I could find in the files. And I added more sources...
  20. Muttie

    Fallout 2 mod Fallout: Story Jackal (DEMO)

    Actually, I think Story Jackal should be played on hard. As the -10 penalty to all skills, but combat skills, creates an unsophisticated raider by default. I thought was thematically very fitting.
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