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  1. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    I... think I tried that function as I know it from your example, but I need to make a new test to really make sure it did not work for me. I remember trying this in OnLongTick with no success, but he, let me try it again and I'll come back to you with more solid proof.
  2. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Wonderful. I'll wait for some updates about that, but for me this is really not an urgent feature to work on. I am way more interested at this point in a way to invent some kind of quest log. What can you tell me about the possibility to update : 1. An item description in items.txt for it...
  3. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Good job here! I was awaiting that. :D Please tell me, with the new engine codes and stuff, can we actually use them to heal the main character? Let's say after a chat with a doctor? I pretty sure we can use it to remove temporary poison points, but as for healing I am not sure. Hugo
  4. nadeauhugo

    Fixing energy weapon issues

    In the editor, weapons have a "Default base Damage" and ammo a "Base Damage Type". When you think of it, it's vague at best. I think it is a safe bet that the ammo Damage Type overwrite the Default weapon Damage. I feel the weapon "Default Weapon Damage" was added for melee weapons, as melee...
  5. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Hiho, I really can't try these new features now hehe because I'll spend days and days modifying items and playing around the possibilities! Amazing new update, you have my thanks! 2/2 for the problems I had too... Accents : I checked the file encoding and it was in ANSI. I reverted it to...
  6. nadeauhugo

    Feature proposition : Quest log

    Hi everyone, Having studied a lot the new (and totally AWSOME!) Script Engine from Melindil, I am safe to assume we almost have everything we need to implement a "Quest log" feature inside Tactics, and thus without much efforts and hassle. For all mods played in a more RPG style, the "Quest...
  7. nadeauhugo

    Broken Night person trait

    Awsome! :D
  8. nadeauhugo

    Broken Night person trait

    Hi! As Melindil created a Night person perk as an example and as his hex patch (if I'm correct) didn't solved the broken trait, I decided I'd get a run for it and try to solve it. And I did! For those of you who have Melindil Scripting Engine, here is my solution in LUA code : --NIGHT...
  9. nadeauhugo

    Fallout Tactics mod The Sum (1.8b)

    I just added some preview here on a new Interface I just finished for The sum, a dark mode. With it, it helps to feel more a world that no longer has electricity everywhere and where walking through a dead city at night can finally be quite a dumb idea ha...
  10. nadeauhugo

    FT Awaken patch 1.41

    Yeah it's a great one :D
  11. nadeauhugo

    [solved] 4k screen problem

    Ok, I found the problem! Strangely, there seem to be a conflict with games and a new windows feature to tweek the interface to appear larger that it really is. I have it at 200%. In order for the game to work without flaws, you have to apply some compatibility tricks to BOX.exe in the file...
  12. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Okay, a last thing, after that I'll let you some time to catch up he. I created a script that allow me to detect some specific types of food being eaten, basically by checking the char different resistances. For example, meat give a temporary 1 min. 500 fire resist for me to detect in the LUA...
  13. nadeauhugo

    Fallout Tactics mod The Sum (1.8b)

    1.5.5a is on the way!! It will be out by the end of may. Many many stuff and tweeks to improve overall game experience, and many solved bugs. https://www.moddb.com/mods/thesum/features/progress-and-todo-list
  14. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Another problem I experienced using FTSE Melindil: When I add accents "éàù..." using world:CombatLog, it does not display the message at all. Took me a while to figure that out, but yeah, I'm happy I found the problem. Is there an alternative here I could use? Maybe a locale string could do the...
  15. nadeauhugo

    Fallout Tactics ammo mod.

    I'm not sure there is one, but you can easily change the game files (they are .txt) to modify ammo behaviour the way you want it. Unfortunately, it can only work for now if you install FT Improver 2.0 and launch the game from it. If I remember correctly, the file to modify is...
  16. nadeauhugo

    Reinforcements have arrived

    Curious stuff here, many of those I didn't know at all... Thanks :D
  17. nadeauhugo

    Tiles for download...

    Solar panels tiles for download : https://www.moddb.com/mods/thesum/addons/street-lines-tiles
  18. nadeauhugo

    Tiles for download...

    Street lines tiles for download : https://www.moddb.com/mods/thesum/addons/street-lines-tiles
  19. nadeauhugo

    Tiles for download...

    Signs and billboards for download : https://www.moddb.com/mods/thesum/addons/signs-billboards
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