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  1. K

    UP and RP updates

    Then I think it's just the override not working.
  2. K

    UP and RP updates

    If in ddraw.ini you set in the [Debugging] section Enable=1 and then start the game, quit the game.... do you have an sfall-log.txt file in the fallout folder with the debug log? if so, can you post it on pastebin?
  3. K

    UP and RP updates

    The command that I posted is different though. (different syntax on the variable) If it doesn't work with the different syntax, you'll have to set it in winecfg. Was sfall loaded in vanilla FO2? Or even vanilla fo2 was without sfall?
  4. K

    UP and RP updates

    Then the override is not working? Can you try WINEDLLOVERRIDES="ddraw=n,b" wine fallout2.exe
  5. K

    UP and RP updates

    If you start the game, do you see sfall's version number in the bottom right corner of the main menu?
  6. K

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Yep, works correctly. Thanks.
  7. K

    Fallout 2 mod Fallout: Yesterday

    ah ok, I just hope that the shaders are not critical to the game, otherwise you're locked into sfall d3d9.
  8. K

    Fallout 2 mod Fallout: Yesterday

    After a bit of investigation, the culprit is the Grayscale.fx shader. That said, I have the grayscale option if f2_res.ini turned off (maybe built-in hrp doesn't respect that). Also it doesn't look grayscale, although that might be a problem at a driver level. Bottom line is, if anyone has the...
  9. K

    Fallout 2 mod Fallout: Yesterday

    I do have a bit of a problem with the graphics though, on sfall d3d9 I get this blue/gray tint, dunno if it's some palette problem on sfall ddraw; mash ddraw; mash d3d9; it looks correctly, no blue tint. I reinstalled gfx drivers just to be sure, but it didn't help. Normal FO2 doesn't have...
  10. K

    Fallout 2 mod Fallout: Yesterday

    If by messagebox you mean the thing in the bottom left corner, it works fine on my end. Win11 22h2. With the built-in hrp
  11. K

    Fallout 2 mod Fallout: Yesterday

    GOG version does have patch000.dat I think killap's patches used to unpack & remove it. Not sure about UPU/RPU.
  12. K

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    I tried InventoryFilter 2.0.2 and the hotkeys on sfall 4.4.0/4.4.1 are broken. (maybe broken .ini parsing?). The hotkeys are all scrambled. Tried it on vanilla fo2 + ifilter202 + (sfall 438/440/441/5023) 4.3.8 and 5.0.2.3 work correctly. I can cycle between the different categories with...
  13. K

    Sfall win98 backport

    That particular error is not related to hrp; the access violation happens in the c runtime after the game has ended and the runtime is deallocated. The game starts, checks for the current desktop color depth, exits because it's 8-bit. Anyway, I uploaded a newer version, so use that one (it also...
  14. K

    Sfall win98 backport

    @FatMerc BTW, if you don't mind, what kind of an error is it giving you on the built-in HRP? Is it just a crash or is there some error message? If you set in ddraw.ini in the [Debug] section Enable=1 ;These options control what output is saved in the debug log (sfall-log.txt) ;Prints messages...
  15. K

    Sfall win98 backport

    DX9 is not supported in DosBox. DosBox is emulating a simple S3 Trio 64, it doesn't support DX7 nor DX9. But Fallout can run in software emulation under DX7 so it still works. I'll update the maps with old blockers, but it's going to take me a few days...
  16. K

    Sfall win98 backport

    Either the functionality (new scroll blockers) is recreated or the maps are converted to old tile scroll blockers. I think it will be easier to modify the maps. But just to be sure, could you try the built-in hrp with these files? (these are for RPU28)...
  17. K

    Sfall win98 backport

    I looked at killap's RP and there are some more divergences in ddraw.ini from 4.4.0.1 (ElevatorsFile, WorldMapSlots, KarmaFRMs, KarmaPoints). Anyway, I also tried it with the built-in hrp (on my phone) and the framerate was better than with Mash hrp. I know that you mentioned that built-in hrp...
  18. K

    Sfall win98 backport

    Also how's the speed with Mash HPR if you just set it to basic mode? ie ddraw.ini graphicsmode=0 and f2_res.ini graphicsmode=0 Edit: Tried it on my phone with RPU28, in BasicMode scroll blockers work, but it runs slower than without HRP. I think an easy solution would be to replace those HRP...
  19. K

    Sfall win98 backport

    I believe you have to use some HRP for the new tile blockers (that are used by RP) to work. You'd probably have to alter the maps, so they use old tile blockers instead of the ones from HRP. https://github.com/BGforgeNet/Fallout2_Restoration_Project/issues/207 I wasn't aware of there being some...
  20. K

    Sfall win98 backport

    On Dosbox-Pure you mostly want to (apart from following the steps outlined in the repo) use the i586 version, set RAM to max (224), set cputype to pentium_slow, set art_cache_size in Fallout2.cfg to some value that the RAM can handle (I think I ran with 64). in ddraw.ini I'd disable the...
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