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  1. Iprovidelittlepianos

    How to set Exit Grid Dest Map to numbers over 160?

    I thought that might be it, but when I tried applying the patch it said that either the patch was already applied or the mapper is corrupted. So I tried reinstalling the mapper, but now it won’t even open. Something to do with an error loading the resolution. I guess I’ll figure this out later.
  2. Iprovidelittlepianos

    How to set Exit Grid Dest Map to numbers over 160?

    The mapper tells me I can only input a number between -2 and 160. But the numbers in the map.txt go up to 172 (added by Restoration Project, I know). So how did they do it? I haven’t been able to find an answer to this so I’m reaching out here.
  3. Iprovidelittlepianos

    Prometheus Wept now in Early Access

    Wasteland comes to mind But… I like nuXCOM’s shitty system…
  4. Iprovidelittlepianos

    Prometheus Wept now in Early Access

    Perhaps that it uses action points instead of a more traditional one-action-per-turn system.
  5. Iprovidelittlepianos

    Where’d the Statue of Liberty come from?

    Is that an encounter? I don’t think I’ve ever gotten it.
  6. Iprovidelittlepianos

    Where’d the Statue of Liberty come from?

    Messing around in the BIS mapper and found the Statue of Liberty in scenery. I assume it was added by RPU or something, but… why? I don’t remember seeing it in the game. Is it a special encounter I missed? Just curious.
  7. Iprovidelittlepianos

    More mutant wildlife

    Didn’t they own the license for DnD video games? I think the Deathclaw was lifted straight from a canceled DnD game they were working on.
  8. Iprovidelittlepianos

    More mutant wildlife

    Huh, I always thought they were just swinging their arms as they walked.
  9. Iprovidelittlepianos

    More mutant wildlife

    I really don’t know how tall they’re supposed to be. I guess 12 feet makes sense. But they seem bipedal to me.
  10. Iprovidelittlepianos

    Fallout 2 mod Fallout et tu - Release v1.12

    Ah, so it was a stupid question. Thanks for answering.
  11. Iprovidelittlepianos

    More mutant wildlife

    Right, I was just comparing giant raccoons with giant pigeons as similarly “mundane” (as far as what’s acceptable for Fallout). I suppose 13 foot tall killer pigeons would be a bit too extreme, but only because at that size they’d rival deathclaws. But as far as mutant pigeons go, I don’t think...
  12. Iprovidelittlepianos

    Mod Idea: Scrapheap Integration and Necropolis fix

    Pedantically correcting people is its own reward
  13. Iprovidelittlepianos

    More mutant wildlife

    I think that would be cool. We could use more avian creatures. But I’d like them to look a little uglier. Maybe make them featherless or something. I also had an idea for bald, flightless vultures that would be similar. I thought the S’lanter were removed mostly for being anthropomorphic...
  14. Iprovidelittlepianos

    Fallout 2 mod Fallout et tu - Release v1.12

    So this might be a stupid question but… let’s say I wanted to edit random encounters in Et Tu. Where would I find the WORLDMAP text document it uses?
  15. Iprovidelittlepianos

    The Outer Worlds 2 (Releases on October 29th, 2025)

    Lots of combat, not a lot of RPG-ing. This trailer tells me nothing.
  16. Iprovidelittlepianos

    More mutant wildlife

    Sounds cool but I'm confused, is this just one mutant rat or an entire species of them?
  17. Iprovidelittlepianos

    More mutant wildlife

    I was trying to limit this to animals that are found in or nearby the region, but on the other hand, apparently Radscorpions are descended from North American Emperor Scorpions… despite there being no such thing, as Emperor Scorpions are native to Africa. So I guess Komodo dragons could work. I...
  18. Iprovidelittlepianos

    Fallout 2 mod Basic questions about poisonous/radioactive critters

    Did you ever figure this out? I’m interested in adding poisoned attacks to certain critters but I was hoping it would be as simple as checking a box. Evidently not. Also, I didn’t realize mole rats could poison? I don’t think that’s ever happened to me.
  19. Iprovidelittlepianos

    Mod Idea: Scrapheap Integration and Necropolis fix

    I strongly disagree with moving Dogmeat to Scrapheap if we’re putting Scrapheap in the former Necropolis location, because 1) no one wants to wait that long to get a dog and 2) he’ll be even more useless in combat by the time you find him. I was thinking Scrapheap could be put somewhere in the...
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