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  1. Skynet

    Unknown knife

    Nah, it does look a little bit too rusty for a knife from Vault 13. And I'd say the damage should fall between knife and combat knife.
  2. Skynet

    Objects falling behind the Highwayman (Fallout 2)

    I haven't played for loooong time, but can you autopick items using G-key on spot?
  3. Skynet

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Would it be possible to have sfall support for Fallout 1 with unofficial 1.3.5 patch + High res patch?
  4. Skynet

    Furries in NMA

    I fap to furry porn and draw furry art so i guess i'm furry then.
  5. Skynet

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Hate to admit, but i'll start to get slighly frustrated if RP 1.3 isn't released in this year.
  6. Skynet

    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    There is also a deactivated code in dude_obj that gives you a possibility to make healing powder from xander + broc if you have high enough outdoorsman. Would be a nice little feature for RP 1.3.
  7. Skynet

    Fallout mod on eduke32 engine

    Btw, there is already a small fallout mod for Duke3d. Khan's base and vault 13 were the locations in it.
  8. Skynet

    FOnline: 2238 announced

    It's hard to test when the server is constantly offline.
  9. Skynet

    FALLOUT: A Post-Nuclear Role-Playing Game Restoration Mod

    I concur ;) I'm a little worried about the fact that the invasion begins in 90 days from the game start. You have to hurry even more, if you wan't to do all the quests and save all the places. I don't yet know if this is a good or bad thing, I'll have to test this.
  10. Skynet

    Fallout: A Post-Nuclear War role-playing game bugs

    Is this dialog option available after you have killed the master and you ask location of Military Base from Seth? If yes, then it should work (Garret gives you supplies).
  11. Skynet

    Megamod 2.35 technical issues and suggestions

    I haven't followed these threads at all, so did you include Harry Npc mod for Megamod? Just curious....
  12. Skynet

    Fallout: A Post-Nuclear War role-playing game bugs

    Btw, the bugs I posted on Jul 05....I had my IN 5.
  13. Skynet

    A new kind of Brahmin...

    Ugh, it is yellow. Are you sure that's a milk and not the other stuff?
  14. Skynet

    Fallout: A Post-Nuclear War role-playing game bugs

    Two bugs. Using Fallout 1 unofficial patch 1.3.4 with Npc mod 3.4. 1. (Junktown) After the cutscene in bar where Neil shoots gangmember, I talked to Trish. Choosing the "Actually, I have some questions" option will exit the dialog. 2. I talked to the Aradesh for the first time, offended...
  15. Skynet

    Hi-Res Patches for Fallout1&2 & the BIS Mapper

    Mash....my man. Now I can dig my Fallout 1 cd from the dust. I have also noticed some slowdown if I use higher res than 640X480 (I use always 800X600). It is still playable, but slighly annoying. I have AMD64 3200+ (2Ghz) and Geforce 7600GT.
  16. Skynet

    Fallout 1 - .exe file from children patch or high res patch?

    Children patch adds only children graphics, nothing else. Dialog is normal I think, but it's been so long since I last played. Also, the falloutw.exe from children patch is the same one used in unofficial patch. It should be compatible with hires patch.
  17. Skynet

    Hi-Res Patches for Fallout1&2 & the BIS Mapper

    Hey Mash! Are you going to add side art for the Iface-bar for Fallout 1 as well?
  18. Skynet

    Strange "error" as NPC's dialogue in Thieve's Circ

    I reported same issue long time ago, but I though it was a file corruption...
  19. Skynet

    Unofficial patch

    ....and the journey begins: http://www.bethsoft.com/bgsforums/index.php?showtopic=954213&hl=unofficial+patch http://www.fallout3nexus.com/downloads/file.php?id=3808
  20. Skynet

    Hi-Res Patches for Fallout1&2 & the BIS Mapper

    Blah, you can just expand the necessary exit grids with mapper.
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