Search results

  1. H

    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    It does? Ugh...so much for relying on the documentation that shipped with the Fallout 2 Mapper! :oops: In that case, though, the SAD brain extraction machine becomes much more interesting. It now appears that originally, it would take off half of the player's hp, increase the int stat by 1...
  2. H

    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    Another bug list! Hey killap, Sorry for the delay in this list. Depending on the complexity, it may be advisable to move some of these fixes to a Unofficial Patch 1.3a (or whatever). -- The Haen. ==================== The Den 1. A few more typos to fix in dcVic.msg: -> Line 167...
  3. H

    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    Sorry, killap. :) And just think about this: I still haven't had time to go through San Fran, the Military Base, Navarro, and the Enclave. 8-) :P Unfortunately, my MBA program has pretty much taken all of my time, even over my so-called "Christmas Break". No rest for the wicked, I suppose...
  4. H

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    While the above ideas are interesting -- and of course killap will have final say on this -- I believe they are out of scope for the Restoration Project. The intention of the RP was to restore missing features and complete unimplemented areas that were intended by the original developers to...
  5. H

    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    I don't think Jim Cojones is debating whether or not the fix is reasonable. Rather, he was asking if the $0 "discount" was the developers' original intention. From where I'm sitting, he makes a pretty strong case that $0 is working as designed -- I don't have the message files or the source...
  6. H

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    V15 Doc as NPC? I also share the same point-of-view as isfet: the doctor in V15 was taken off the NPC list because Lenny was already there. Granted, they are slightly different characters -- Lenny's main skill is First Aid, and the Doc's main skill is Doctor -- but they fulfill pretty much the...
  7. H

    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    @Tabjohn If you have this bug "every time" you start a new game, then maybe your installation is corrupted. I'd uninstall Fallout, delete the folder just to be on the safe side (defaults to "C:\Program Files\Black Isle\Fallout2"), reinstall, then reapply the unofficial patch. @killap...
  8. H

    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    Nope. This was an unintended side effect introduced by the unofficial patch -- in v1.02D, only DepoLvA.h was included, so it did not collide with any MVARs found in DepoLvB.h. It was the inclusion of DepoLvB.h that really made the code more complicated. Not that I'm complaining, though --...
  9. H

    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    Well, a lot of these bugs are of the "minor details" variety, such as typos and awkward grammatical issues, which really doesn't affect gameplay. If you take a closer look at all 4 lists I made, you'll find that only a few of them are of a showstopper variety -- most of the bugs I listed have...
  10. H

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Changing ammo modifier properties @Timeslip I brought this up in Glovz's AP ammo thread, but I figure that I'll bring it up here too and see what you have to say about it. Basically, is it possible to tweak the engine so that all ammo values being treated as a DR modifier become a DT...
  11. H

    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    I'm not sure if that would be the original intent of the developers. Judging by the comments found in Merk's script, the developers definitely did not want to give the Dr. Henry Papers quest right away, though this can happen anyway due to poor scripting and the needlessly complicated overall...
  12. H

    AP Ammo Mod - opinions/comments needed

    I have done so. However, unless I have missed something, I don't think I was re-hashing old ideas. Please correct me if I am wrong, but it seems you tried to adjust the balance by tweaking DR modifiers on ammo and armour, tweaking the dmg modifier on selected ammo, and changing the order of...
  13. H

    AP Ammo Mod - opinions/comments needed

    I don't know what was done with the AP ammo mod in the past, but to me, it always seem a bit off that the ammo had a DR modifier. Why? Because the DR was suppose to lessen the impact of any energy that got through the DT. By that definition, it shouldn't matter what the ammo being used is: all...
  14. H

    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    @ryo This thread is for the unofficial patch, not the restoration project. You may get better results posting your inquiries there. Having said that, here's a question for you: Since you said you used the manual install after you upgraded to the official v1.02d version, did you remove the...
  15. H

    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    Hmmm...good point. Yeah, in that case, a map variable is probably needed to properly lock the door. Perhaps define a new map variable in broken1.h, and have hscrldr.ssl check both LVAR_Locked and the map variable before deciding to lock/unlock things. Actually, they all do exist outside the...
  16. H

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    As the 'user' who suggested the potential solution to this problem, I think I know why the original developers would not change this. Basically, it's a VERY involved change for relatively small functionality. I've not had the chance to thoroughly test my solution yet, but it seems that...
  17. H

    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    Wow, out of all those bugs I submitted, you only had questions/rejected 5 of them? I was actually expecting a higher reject rate, so go me...or something like that. 8-) Actually, I meant to say that we should change line 150 to read: {150}{}{The reactor pit is just past the robot...
  18. H

    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    Glad I can be of help, killap. :) Hopefully, more bugs will come in from me as I work through the game...I haven't been to NCR, San Francisco, Vaults 13 & 15, Navarro, the Military Base, and of course, the Enclave yet, so chances are I'll bump into something. I also look forward to Per's list...
  19. H

    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    Bugs found in the lastest patch Hey killap, I've played a bit through your latest patch, and found some errors. I've tried to organize the buglist by region. Because this is such a LONG list, and because I know you planned an August update, I've tried to isolate the problems and recommend a...
  20. H

    Have You Seen These Bugs II

    I think this one depends on how many times you enter the map. It goes from body->blood puddle->smaller blood puddle->disappear. This is easily duplicable if you do the following: 1) Start a new game, and go through the Temple of Trials, killing everything (except for Cameron at the end, of...
Back
Top