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    Any stuff related to unofficial F2 patches goes in here!

    It's supposed to be in the game, but (in Per's words) was "prevented by a scripting bug". Killap fixed this, but on looking closer at the original script, I can see why it gives both messages and the 500xp two times. Should be very easy to fix.
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    Any stuff related to unofficial F2 patches goes in here!

    Well, "remains" used by itself (as it is used in the text in question) is technically speaking not wrong, but an unusual way of using the word in English given how it scans. Which was why I suggested "remnants" as an alternative. And if you look up the word "remnants" in the dictionary, I'm...
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    Any stuff related to unofficial F2 patches goes in here!

    I have done my own investigations into this one, and I think it's an engine bug. Each implant seems to lower the maximum charisma value by 1 -- at least, for the purposes for raising the stat by a script. So if you have one enhanced implant, your maximum charisma becomes a 9. Two enhanced...
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    Any stuff related to unofficial F2 patches goes in here!

    Two more things I forgot to add the last time: Navarro -- Xarn When you get the quest to "deal" with Xarn, you can resolve this quest in one of three different ways. 1) Free him using the Blue Key Card (1500xp) 2) Have Xarn join you as you try to bust him out by force (1500xp) 3) Do...
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    Any stuff related to unofficial F2 patches goes in here!

    I think it stands for "Yet Another Engine Bug" ;) But don't scripts do the stat raises when you use the BOS Computer for enhancements, and get Zeta-Scans both in San Francisco and the NCR? Or do these scripts call on low level engine functions? Anyway, more bugs to plug: Arroyo --...
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    Any stuff related to unofficial F2 patches goes in here!

    This, I think, is by design: Melinda is so apathetic (see her dialogue choices) and Steve is so clueless that I don't think they care if anyone steals from the lockers. It's not as if they have anything really that valuable to guard anyway. :wink: Of course, it's up to killap to decide if...
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    Any stuff related to unofficial F2 patches goes in here!

    Unfortunately, I don't...I've just finished Klamath, and won't be in the Enclave anytime soon. I suppose I can quickly create a new character, use FALCHE to boost it, then do a speed run. I'll e-mail you the save once I have it....do you want me to send it to the e-mail listed in your readme...
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    Any stuff related to unofficial F2 patches goes in here!

    Well, you already know what I think about that. Adding a spatial would work too, and more efficiently than modifying obj_dude. In general, I think that anything that requires you to add (not modify) new dialogues or totally new conditional checks should be part of an add-on. There will be...
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    Any stuff related to unofficial F2 patches goes in here!

    New bugs to report Hi Killap, Found out about this mod quite by accident through googling (and yes....I admit, a bit of ego surfing. :roll::wink:) I'm amazed to see that Fallout2 is still going strong, especially with a well made patch like yours. So I've decided to dust off the old game...
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    How the FO2 engine finds it's data.

    If this is the case, then for actual playing purposes, the best solution still seems to be to go with a Patch000.dat directory. All you have to do is to make sure that nothing can be written to it. This is done differently depending on which O/S you're using. For Win98, all you have to do...
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    A little embarrassing question

    Read through the rest of Red's thread to see my comments about save game behaviour, but here it is again: Assuming you're running on a W2K or XP system, you need to set the "Deny Write" attribute to the Patch000.DAT folder to both your current userID and the SYSTEM. If on Win98, then making...
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    How the FO2 engine finds it's data.

    Good job, Red. I recall arriving at similar conclusions myself, but I haven't touched Fallout for a while now. A quick question: Have you figured out why the game engine writes to the Patch000.dat directory unless you do a system deny write? When I fiddled with it, and when I save a game...
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    fo2mapper question

    Umm...you'll have to show us exactly how you're giving someone "the script to make them talk" before anyone can comment intelligently on your problem. -- The Haen.
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    Updated Fallout 2 Mapper Scripts

    Thanks, Abel. :)
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    Updated Fallout 2 Mapper Scripts

    Heh...unfortunately, I can't understand Russian...but Babelfish did a decent job so that I can understand the gist of the post. :) Thanks for the link. About the link: please only put my nickname....my e-mail (with spam blockers) is already in the readme file, so if they want to contact me...
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    Updated Fallout 2 Mapper Scripts

    D'oh...I thought I used the solid archiving option when I made my RAR archive. Checked it out and found out that I forgot about it. Oops. :( Anyway, just to let you know that I went over to the TeamX website and can't seem to find the link to the file there (though the direct link provided...
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    Updated Fallout 2 Mapper Scripts

    @ABel Of course I'm not against this. :) Thanks for hosting. 1 quick question, though: How did you manage to pack it to 407Kb? When I tried doing it with WinRAR, I got 913 Kb, hence my decision to use WinACE...
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    Updated Fallout 2 Mapper Scripts

    Sorry, I don't have a site from which to host the file. Anyone out there willing to host it? :)
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    Updated Fallout 2 Mapper Scripts

    jargo wrote: And what method you use to confirm that script is from older version? Compile it and then compare with this from patch? This is a huge work Actually, that is exactly what I did...but it's not as bad as it sounds. All I had to do was: 1. compile all the mapper scripts...
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    Updated Fallout 2 Mapper Scripts

    Thanks. :) Well, at least one good thing to come out of this is that I know all the scripts quite well by now...revising 450+ scripts manually tends to do that. :)
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