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    OXM responds to the Fallout community

    Well, he should encourage his people to write for their audience. It was a bad article for other reasons, but the author actually did an OK job here. It's important to tell them who Obsidian is, but most of them aren't going to care about games that no one will ever play (like VB), or what...
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    Interview with J.E. Sawyer on Xbox Live

    I think the spirit meter actually worked pretty well, because it was integrated into the interactive narrative. There was some tedious management involved, but there was more to it than just remembering to suppress every day, and it made some sense that being "good" should be hard. My guess...
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    OXM Podcast interviews Pete Hines on Fallout: New Vegas

    It's pointless to have skills that range up to 300. There's no way that they need that many increments (FO2 certainly didn't). It would have been nice to hear that leveling/skill tweaks would be incorporated in the "hardcore" mode, so that lower skill levels would be more detrimental and a...
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    Fallout: New Vegas OXM preview scans

    Yeah, I think that's insane. I've never seen anyone suggest that gameplay is the "superficial wrapping paper" for a videogame without meaning it as an insult to the game. That's the sort of thing you say when you want to dis Goichi Suda. And it's not as if the story will be directly lifted from...
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    Fallout: New Vegas OXM preview scans

    In that case, you are probably right about the second generation being Enclave slaves/illusionists. They were all pretty aggressive if I remember correctly. It’s not true because it will be using FO3’s engine, art, and gameplay, while they will only borrow some story elements from VB. I don’t...
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    Fallout: New Vegas OXM preview scans

    I don't know. It's a little silly to think that articles in OXM should be written for you, or anyone on this board really. I suspect that they are just saying that those SMs are dumb/permanently hostile, like almost all of the SMs in FO3. It is funny that they screwed up their own "generation"...
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    Fallout: New Vegas OXM preview scans

    Because people that are writing for the Official XBox Magazine should waste time talking about PC exclusives that never saw the light of day? I don't think they mention Vault 87. They just reference Fawkes as an example of an intelligent SM. It could be a distinction between the Enclave slaves...
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    Fallout: New Vegas PSM3 scans

    If people cared about writing in videogames, then FO3 wouldn't have been a hit. Seriously, a lot of people don't care much about writing in videogames. I generally don't care about the noninteractive features of the narrative. They do have a bunch of cash, so they might try to acquire Obsidian...
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    Fallout: New Vegas PSM3 scans

    I think you've got to use your brain when it comes to this sort of thing. Bethesda clearly lacks the talent and/or motivation to create solid writing for their games, but it's pretty silly to think that they actively dislike decent writing. They probably just don't care. It's not like they're...
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    Bethesda to be at E3

    The sad thing is that I don't even know if that ever came back to bite Beth in the ass. In fact, I don't know if Molyneux's antics have caught up with him. It's become pretty popular to rag on him, but his Fable games still sell more than they have any right to. But yeah, I'm talking about...
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    Bethesda to be at E3

    I hope Obsidian picks up some tips from Bethesda here. It was disappointing to see the first Alpha Protocol gameplay footage that came out of E3 last year. They need to get more control over the flow of information, and learn to put their best foot forward.
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    Fallout: New Vegas PSM3 scans

    I actually don't remember the first game as being particularly loquacious. I think they'll do fine with console-friendly fonts.
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    Fallout: New Vegas PSM3 scans

    I think you are confusing quantity with quality. Go play Bloodlines.
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    PSM praises writing of Fallout: New Vegas

    I get what you are saying, but I’m not really satisfied with truthiness. And it doesn't seem to fit this situation at all. I definitely can't agree with that. In general, the gaming press are not a very pretentious bunch. I don’t think Gamespot is going to apply for a Pulitzer any time soon...
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    PSM praises writing of Fallout: New Vegas

    Like I said, it’s inevitable that millions of people would have more problems than one person. I agree that reviews aren’t very good, and I’ve got no idea how FO3 won multiple awards for writing, but the whole “Rybicki maneuver” thing is sort of stupid, and it doesn’t even fit here. I question...
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    PSM praises writing of Fallout: New Vegas

    But those tendencies are obvious and easily explicable. I suspect that everyone has a much easier time criticizing a game when it's been out for months. At that point, I can even name problems that don't bother me personally, but do bother others. Millions of people will tend to come up with a...
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    PSM praises writing of Fallout: New Vegas

    Yes, that is the stupid article I was referring to.
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    PSM praises writing of Fallout: New Vegas

    I think it's an overblown complaint based on a stupid article. The truth is, in order to really show this problem, you need to catch the same author missing a flaw and noting it in a preview without any cuing from the devs, and that probably doesn't happen very often. Certainly, no one bothered...
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    Fallout: New Vegas PC Gamer preview scans

    To a large extent, it should have looked small. For the sake of comparison, FO3 essentially took place in the Boneyard and the area immediately surrounding it, and New Vegas probably won't be much different. And there may be technical limitations. A big caravan could be pretty taxing in an...
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    New Vegas details

    Yeah, most of the critics of level scaling didn't even know what it was before Oblivion, or that it shows up in tons of RPGs in one form or another. Even Torment had some level scaling. The old Ultima games had a ton of it. It's really not hard either. They just need to adjust the damage...
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