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    PC Gamer screens 'n images

    It looks pretty ambiguous. I wouldn't say it doesn't fit in the setting. Is that a vertical double-barreled (double cylinder) revolver, or are my eyes playing tricks on me?
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    Fallout: New Vegas PC Gamer preview scans

    But even then, they are in a relatively minor role. Obsidian needs to put together a full game in <2 years. New quests, characters, story, and location-related art are absolutely necessary. New monsters, weapons, perks, and gameplay tweaks are desirable. Replacing a monster model that they...
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    More developer clarifications

    ^It's pretty obvious from Sawyer's description on the Bethesda boards. You might want to read the actual posts so you can see what he said and the questions he was responding to. The article was very confusing, though.
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    New Vegas details

    You're not everyone. Try not to let it get you down. I know I was pretty pissed off when I discovered that other people have thoughts, opinions, and beliefs that aren't consistent with my own. Amusingly, PC Gamer has Oblivion over Fallout on their top 100 list. The good news is that they got...
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    More developer clarifications

    Not really. If you have the appropriate attribute or skill level, then you will get a dialog option that will give you a positive result. If you don't have the appropriate attribute or skill level, then you will get a different option that will give you some flavor text, but no other...
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    Fallout: New Vegas PC Gamer preview scans

    Well, it is a funny image, and that is obviously the intention. I can't wait to hear the dialog on the super-mutant radio station.
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    New Vegas details

    That picture is hilarious. This game might turn out to be pretty wacky.
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    New Vegas details

    I think it's safe to assume that the over-the-shoulder option will still be there. So, it shouldn't be a problem unless you are allergic to WASD and mouselook controls.
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    New Vegas dialogue: clarification

    The cro-magnon dialog of FO1&2 would be out of place, but this could do a similar job in a more reasonable fashion.
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    New Vegas dialogue: clarification

    Hopefully the doomed-to-fail selections will be amusing.
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    Speculation Op-Ed: New Vegas and Tycho

    It's still evil. An ambiguous disaster would be something like an earthquake or an epidemic. I think people find that sort of thing to be less compelling unless there is some underlying conspiracy to uncover. But that doesn’t have anything to do with the plot. I’ve spent more time playing...
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    New Vegas details

    That is sort of funny, but the eating/drinking thing could be hardcore depending on how it's managed. But it would probably be rather uninteresting resource management even if it is hardcore. Hopefully there would be more to a hardcore mode, like leveling and skill-requirement tweaks. It's...
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    Fallout: New Vegas peripherals

    Have we already reached the point where any questionable decision is attributed to mysterious and unverifiable influence from Bethesda? Anyway, they probably put a space needle there for the same reason that Reagan and Joe Montana are referenced in FO2. Somebody thought it would be cool (in...
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    Speculation Op-Ed: New Vegas and Tycho

    I'll admit that I haven't taken many formal classes in literature or theater, so I could have the wrong terminology. I'd say that the archdemon/blight is the antagonist. Most characters, regardless of how nasty or selfish they are, will want the blight to be stopped. That helps to push the plot...
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    Speculation Op-Ed: New Vegas and Tycho

    It's hard to make a good RPG story without a near-universal antagonist. And while good and evil are obviously subjective, an antagonist that is very compelling for many different types of characters (like the Master or the Enclave) is the closest you'll get to a "bad guy." Torment did. Stalker...
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    Speculation Op-Ed: New Vegas and Tycho

    You've got to have at least one bad guy. It's very difficult to make a compelling RPG otherwise.
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    New Vegas debut trailer

    That's what I was thinking. It will probably be one big advanced city divided into sections and surrounded by wasteland with few other settlements. That would be a nice change of pace from FO3.
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    More details from same Interplay vs Bethesda filings

    I don't think they can either. But like I said, Beth didn't and couldn't force them to take anything off of their website. Beth asked them and referred to the contract. If that isn't in the contract, then IP shouldn't have listened. Even if we buy the fact that Bethesda's interpretation of the...
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    More details from same Interplay vs Bethesda filings

    I think the issue will be whether they were allowed to use it before they met the first deadline. I suspect that Bethesda will take that position that IP needed to demonstrate the capability to make a "quality" game. Whether that actually holds up is a different issue from whether Bethesda was...
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    More details from same Interplay vs Bethesda filings

    I was thinking of this part: Now, I don't think that's entirely clear, but that is probably what Beth will point to, especially considering Lesher's first reply in those e-mails. And there's some other language regarding quality control that they can refer to. I think it's pretty easy for Beth...
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