I definitely think it's feasible. In terms of the quest design, they can have a quest arrow that guides you through one or two solutions, but leaves more complex options for those that would rather turn the quest arrow off. Even Fallout 3 does this in the better quests (some options aren't...
New Vegas will be a rehash of its predecessor, like KotOR 2, Vice City, or even Fallout 2 for that matter. The budget will probably be lower because they are starting with an established framework, but the target will obviously be FO3's multiplatform audience.
It might be a niche game...
It's not actually the Roman Empire. It's fictional, and there's magic, which could take the role of technology in the way that you are thinking about it.
I suspect that the combat will be rare if you'd like to play that way (more so than Fallout). I'm hoping for more of an adventure-game experience than a traditional RPG.
But I agree that single-character TB combat is lame.
It probably would have been the same. You have to remember that he's a real person with a real job. Most people are at least superficially polite when they are speaking to the general public without hiding behind an anonymous internet account. As the project lead on an action RPG designed for a...
I actually like the look of this one. Fallout needed some hillbilly mutants. I guess they could have gone with the desert look of The Hills Have Eyes, but I don't mind that there is plant life in a coastal area.
But I still wouldn't pay 10 USD.
Hey, that guy actually speaks in complete and coherent sentences. He's even got a sense of humor that doesn't involve talking to disembodied heads.
Anyway, I think he's right about Oblivion being the first step to commercial success. The Fallout license helped, but Bethesda was more widely...
There just isn't much to it. For example, Fallout 1 begins in a subterranean maze full of beasties, but I don't think of it as a dungeon. However, I guess it would technically qualify as a small dungeon. And if that was all there was to the game, then I would call it a dungeon crawler. But I...
You definitely need to go through Vault 87. Unless you exploit a glitch, there's also a mandatory escort mission in the tunnels under the Jefferson Memorial, although there isn't much to that (I don't know if I would count it as a dungeon).
If Vault 15 doesn't qualify as a dungeon, then I'd say that Fallout 3 doesn't have any dungeons. You've overstated the case to the point of absurdity, which explains why people don't make that criticism.
Fallout 1&2 had dungeons. Fallout 2 actually had a decent collection of them. I understand that Fallout 3 has more, but you are setting up a false dichotomy that contradicts reality.
Sure, and if someone says that NBA players are short, then I guess I’m just arguing semantics when I disagree. Mass Effect doesn’t feature many black/white moral choices. I only point this out because I’ve noticed that many people don’t really know what they are saying when they talk about moral...
Well, they are all binary, but that's the extent of the similarity. Have you played these games? In ME, it's more a distinction between lawful good and chaotic good, or a distinction between Kantian and Millian ethics. And one of the big choices seemed to be completely independent of the...
I think it's a funny article, but I don't really agree with the Mass Effect criticism. The choices were very limited in that game, but they weren't all black and white. The renegade/paragon distinction was different from the lightside/darkside stuff in KotOR and JE.
Also, the praise of...
Well, my point is that they are already in FO3's setting. Do they fit with the rest of FO3's setting? I think it has worked well so far. I don't think it crosses genres like the ghost in FO2.
I suspect that this will be more of a goofy alien abduction thing (as the description suggests) than...
They were "explained"? What is that supposed to mean in this context? If the two alien crafts that you can find in vanilla FO3 are explained, then why can't they explain a third alien craft? Not only does the game have a lot of absurd stuff, it already has this particular element.
The theme is...
So, you were cool with the vampires, the fatman, the atomic zombies, the crab people, the replicant, and the dead alien visitors, but you find living aliens to be an absurd departure from FO3? You think FO3 has lost its original appeal?
I don't think Point Lookout will feature alien antagonists. And I was saying that it was already canon even if you disregard the wanamingos (I don't remember if their origins were ever revealed in a game), special encounters, and alien weaponry in the first two.
I'm not trying to be mean, but...