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    Seraph's Fallout 2 Patch

    I've sended a cooperation mail to Seraph but haven't get any response to this day...
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    Seraph's Fallout 2 Patch

    If you're talking about items or NPC's then maybe setting the .pro files in data\proto\critters and data\proto\items to Read only will fix this. If the files aren't there you must place them again cause if there aren't set to Read only they will be deleted when you launch the game and thus the...
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    Seraph's Fallout 2 Patch

    Well, I would recommend Celestial's patch. :wink: Just wait a little more for the 1.06 version.
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    Fallout 2 barter issue

    Another fully satisfied Fallout player. That's the spirit. :wink:
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    Patches for Fallout 2

    I always used it on Elmo, the drunken mutie in the "other" prison. Besides if you already destroyed the mine, he will be the only mutant that's still alive.
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    Patches for Fallout 2

    Yep. It's being tested. And welcome back. 8)
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    Aprilsfool!

    Wait until next year. Then we'll show ya all. Buahahahaa. :twisted:
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    Bonus move= screwed AP?

    To be honest I think I didn't take the bonus move perk at all while playing the 1.05 version. I'll check it out however. EDIT: I've checked it and the yellow lights appear in the 1.05 version so it's not the fault of the patch.
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    Fallout 2 questions

    I think that you can meet the bridgekeeper just in a moutainous terrain. BTW I almost always encountered him somewhere around Modoc.
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    Goodbye

    Got me here. I was starting to write a goodbye text for FMC site. Fool's Day bastards. :wink:
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    Patches for Fallout 2

    Hey. Don't post any new bugs that you've found. I'm testing the patch now and it will be the final version so no new things will be implemented.
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    Alien mines in redding support beam?

    I remember that this support beam is also in rat caves in Klamath and you cannot do anything with it either. :(
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    Patches for Fallout 2

    "Too much work": Sorry, I thought that those script changes you've wroted about before where required for all three Hubologists endings. I'll enable the first one, no problem. :) If you would script those files I will enable the other two also.
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    Problems with Fallout2 Mods and patch000.dat

    No, this file should be in the Fallout2\ folder. But I don't get it, if you want to install a mod that is based on the patch000.dat file just place it there.
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    Patches for Fallout 2

    Well I looked at them now. :) The Chad Quest: Sure, send me the scripts that you've done and I'll give them a test after those setting the global var. I'll also try to activate those lines with the town greeter. Hubologists: I wouldn't add a new ending for them. Besides there's no good pic...
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    Patches for Fallout 2

    Those mods aren't combined yet but they will be soon. :) Some script bugs will be fixed. There will be some new items since you will get the Abbey location for an example.
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    Patches for Fallout 2

    To Gameshark: In F1 it was the psychic nullifier (same pic though). To SkynetV3: Actually the 1.06 will have the Cult of Personality Mod included that will allow you to have infinite party members. :) EDIT: NEWS FROM THE PATCHING SITE: Ok, some info about the upcoming patch to...
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    Patches for Fallout 2

    Yep, that's the thing. And don't forget to set them to Read only. And welcome to the boards Sapperlord. 8)
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    FO2 Raiders island help

    The raiders base is south of Vault City. If you're playing version 1.05 you must have a map from Bishop's safe in New Reno to find it. There is no island on the ocean, it's an oil rig. To get there you must have the nav-com parts from Vault 13, Tanker Fob from Navarro and fuel for the tanker...
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    Skynet NPC

    Yeah? Give him a sniper rifle or a gauss rifle and then we'll talk. :D The .223 pistol is a good gun for him if you don't have the rifles yet.
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