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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    @Jordan It isnt very difficult :wink: Example: procedure start; procedure start begin if (game_loaded) then begin set_global_script_repeat(10); set_global_script_type(2); end ... ... ... end @Timeslip I have found usefull offsets, but you didnt release...
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    rain?

    Cool! Thank you Timeslip!!!
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    rain?

    It's not so difficult. Here is a tutorial to make Blur Shader: http://server.conitec.net/down/shader_workshops.zip
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    GORIS SCRIPT fit the Non Helmet PA. Second Round!

    You must change the dude_obj Script or the Map Script. Theoretically this work should. But I have no time for this at moment.
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    GORIS SCRIPT fit the Non Helmet PA. Second Round!

    The PID is 16777368. That mean it is 152 Critter Proto. This PID is hardcodet in fallout2.exe at 3 Points.
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    Need some coder! Meaby the Engine Code of Fallout 2!

    Oben steht der Link Wolna.
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    Need some coder! Meaby the Engine Code of Fallout 2!

    Is there are possible to restore the variable and functions with the header Files? I mean no. But perhabs you know a possibility. I can parse C Header with the programm but no C++ Header. In the executable of Fallout are the list of headers. e:\WATCOM\H\string.h...
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    Need some coder! Meaby the Engine Code of Fallout 2!

    The Problem is that is Pseudo C Code. I have talk with Cubik and Ray. But perhaps anybody can use the code for anything. http://rapidshare.de/files/39243470/fallout2.rar.html
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    Need some coder! Meaby the Engine Code of Fallout 2!

    Yes!!! Not the C++ Code. But I have convert the Fallout2.exe to C-Code. I need help to convert the C code to C++. We must compare the known offsets with the C Code and comment the rest. But the code have 3900 Sites. Many work! The result can be the C++ quellcode for F2. Then we can do all.
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    FID for Intrface Frm

    Sorry for the double post but I need help! I have decompile the Fallout2.exe to C-Code. But it's 3190 pages of C-Code. This too many for one people. Who has to be interested, write a Pm to me. Here is the german thread with Code Example: http://85.114.130.67/index.php/topic,2953.0.html
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    FID for Intrface Frm

    Hi, my problem is that I need the FID for the crosses.farm. I have decompiled the Fallout2.ex with IDA Pro. I will change the Courser for Skills. http://www.abload.de/image.php?img=testf00.jpg The second problem is that I don't know how I change one courser for 7 Skills. Example...
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    rain?

    1/2.You use the Timeslip-Engine? Theoretically you can use the Object Typ ID from the Map. The different object ID's are: Items, Critters, Scenery, Walls, Nothing and Misc. The offsets from the Map can correspon with the Engine. But the problem is, the game will high Cpu usage. 3.What problem...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Hi, this is my code for changing Viewport and Start Position with Engine. The .ini options: StartXPos=, StartYPos=, ViewXPos=, ViewYPos= date=GetPrivateProfileInt("Misc", "StartXPos", -1, ini); if(date!=-1) { if(*((DWORD*)0x4BC990) != 0xAD) return false...
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    Search Tutorials

    Thanks for the link!
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    Search Tutorials

    No! On fallout.ru are no tutorials.
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    Search Tutorials

    [font size=1" color="#FF0000]LAST EDITED ON Dec-09-02 AT 07:21PM (GMT)[p]Hi Help me! All my Mod Tutorials from F2 are broken. Can my send the files? helios2000@gmx.net
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    Decompiler

    HI I have a little problem with the decompiler. When I start it its all ok but when I would decompile then came a message:Initialisierung des DAO/Jet-Datenbankmoduls nicht möglich. Please help me!
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