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  1. TwoEyedYum

    Open ended gameplay? (Sorry if repost)

    ORLY? Why? I really don't understand your motivation. You don't want to mod anything, but need that fix for "open" ending? Errr... Meantime, you get nothing special after finishing game. There's no quests, no new enemies, nothing of interest. You always can kill 9000 more mutants or robots...
  2. TwoEyedYum

    Editing FT critters

    Yep. Mutants get 25% normal resist, DC get 15% and humanoid robots - 50%. Other base bonuses vary with race as well.
  3. TwoEyedYum

    New Mutant sprite from...

    Wow, Diablo 2 Blunderbore ^^ Nice one, gotta see him in action soon.
  4. TwoEyedYum

    A few questions for the Gods of FOT Modding...

    >>> "Doesn't this happen if you attack the BOS in one of their bunkers during the original single player campaign?" Nope. Trigger "reactivates" one group of soldiers with heavy weaponry. This group is deactivated by default, you can see it in Editor. So only limited spawning available. But...
  5. TwoEyedYum

    Classic Leather Armour sprite

    >>> Frank Horrigan? Well, Omega Armor may somewhat resemble Horrigan in FT.
  6. TwoEyedYum

    Classic Leather Armour sprite

    Well, those sprites of you are worth of waiting ;) Thanks for your great work!
  7. TwoEyedYum

    Hi.

    >>>How do you open it all up to view and modify? Last succesful changes to the code were done with this: http://en.wikipedia.org/wiki/Interactive_Disassembler Also don't you think, that it'd be better to try some free engine to build new game? I've heard good things about FIFE...
  8. TwoEyedYum

    Hi.

    1) MP campaign isn't possible right now 2) Building "construction" isn't possible right now You need to dive into engine code like hardcore programmer. Disassemble it, then learn what it does, then try to change something or even add something new... Good luck.
  9. TwoEyedYum

    Thinking about modding tactics, anybody still play?

    And i MEAN you CAN'T just do it. Get serious scripting skills first. I fear no one here has those skills to implement your dreams.
  10. TwoEyedYum

    A few questions for the Gods of FOT Modding...

    Try Perception=10, Steal=999%. AFAIR, victim's Steal skill affects difficulty of stealing.
  11. TwoEyedYum

    TeamX site got archived?

    I don't think this will help now. Guys did it as if TeamX resources are only for russians. I fear they deleted announcement for now, and left only short message: "yes, we did it, look at teamx.ru for archives".
  12. TwoEyedYum

    TeamX site got archived?

    Guys, this was announced on Fallout.ru some time ago. Shame that no one announced it here. :(
  13. TwoEyedYum

    Fallout Tactics patches don't seem to be working.

    Also run setup and patches As Administrator, just for sure.
  14. TwoEyedYum

    Thinking about modding tactics, anybody still play?

    Man, it's not about "can be use" (atually "can be used") or not. It's about engine limitation. Game has no tools for easy changing of interface functions. You can change visuals of interface (by replacing some graphic files), but you can't move or add anything new without good "madskillz"...
  15. TwoEyedYum

    Combat Armour

    Search forum/google anyone? Look, if someone here makes new character sprite (and armor IS a new character sprite with all directions&animations for every possible weapon), he surely will post it here. So just search, and your question will be answered. But i understand, that you also just...
  16. TwoEyedYum

    Thinking about modding tactics, anybody still play?

    Where you suppose those portraits to be? It's an engine limitation
  17. TwoEyedYum

    Adding new armor type

    Ahh, THAT IS what you did... Man, i just wouldn't think that you put whole in one line -.- Ok, i hope now as you change everything, it should work.
  18. TwoEyedYum

    Adding new armor type

    Really? Fixed. In fact i don't think that you put "D:\Program Files\14 Degrees East\Fallout Tactics\MODS" in Object field, because Object field already filled with "D:\Program Files\14 Degrees East\Fallout Tactics\FT Improver.exe", right? So as far as i can understand, you did set "working...
  19. TwoEyedYum

    Adding new armor type

    Drag FT Improver.exe with right mouse button to your desktop. Choose "create shortcut". Open shortcut's properties, there must be something like D:\Games\Fallout_Tactics\FT Improver.exe You just add "" in beginning and end of this text string, and then add -path your_mod_folder. So it becomes...
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