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  1. TwoEyedYum

    Is there any way to edit main char?

    editing prefab in tactics Put this into Google and press "search". :mrgreen:
  2. TwoEyedYum

    Is there any way to edit main char?

    unpack *.bos files into core folder open FT Tools choose Entity Editor open prefabX.ent file and work with it All should be quite simple. And remember: in Soviet Russia Google uses YOU!!
  3. TwoEyedYum

    FT Improver - a way to improve Fallout Tactics

    I said "some of them are broken, and some work only partially". You then say "why not just change descriptions?" ... For the fuck sake, what that was? You don't want fixed perks? -.-
  4. TwoEyedYum

    FT Improver - a way to improve Fallout Tactics

    Well, i meant that too - perks aren't all broken, some of them just don't work as intended, or work only partially.
  5. TwoEyedYum

    FT Improver - a way to improve Fallout Tactics

    I found this on 5th page and realized lack of my own suggestions in topic :roll: Abilities to change/add: 1) Perk/traits names and effects (along with real requirements for perks, surely); 2) Real calculation for skills, not text only (i.e. i can change "energy" to "sniper" and can even...
  6. TwoEyedYum

    max weight

    I'd vote for this method! :twisted:
  7. TwoEyedYum

    FT Tools:Need help with recruiting characters after speech.

    No, it intented to be so. By default, all game actors (NPC, enemies) have "non player" sentry settings - they are controlled by AI and their minimum accuracy is 0%. By the way, this hardcoded thing causes Burst Bug to appear. As you know, "player" actors can't have minimum accuracy lower that...
  8. TwoEyedYum

    FT Improver - a way to improve Fallout Tactics

    We dream about it as long as we play FT ^^ In fact, russian modder Hmt already made scripted Dialog system, through it has it own flaws (buttons are entities which require some delay to activate, as doors and switches are). Do you plan to implement something like this system? (just download...
  9. TwoEyedYum

    What Tactics mods to use

    It depends on you, after all. If you want some cheat, just search "Fallout Tactics mods" and choose whatever you want. If you interested in combat overhaul - maybe, Ermiak's Real Mod would be useful for you. It has it own flaws, which you can miss or not. You can also look at "Modern Guns...
  10. TwoEyedYum

    FT Improver - a way to improve Fallout Tactics

    Yeah, imagine FT, in which you have to purchase special perk (let's say, "Sniper specialization"), before you can use any sniper rifle. Possibility of skill requirements also sounds good.
  11. TwoEyedYum

    Fallout Tactics mod Fallout Tactics: Lost In The Wastelands Campaign

    Это ты звездос. У меня стоит версия от 1С, и на нее сей мод отлично ставится. Никаких кракозябр, все отображается в лучшем виде. "Вон бери пример" - заебатая фраза, вот только для Авэйкена использовали английскую версию в качестве базы, а для английской нужно русские шрифты отдельно ставить. Не...
  12. TwoEyedYum

    mod/ map idea

    While a appreciate your passion, you need to learn something before any mod suggestions: 1) Use commas in your text. It really helps others understand your post; 2) Read current topics about FT modding. Some questions were already answered in there. Laziness isn't a reason. On current topic...
  13. TwoEyedYum

    Fallout Tactics mod Fallout Tactics: Lost In The Wastelands Campaign

    I like these new locations, through i can't get holodisk (i figured out where it may be, but... Well, i've chosen wrong skills). Escpecially new variant of Junktown makes me feel like in Fallout 1 :) By the way, is ghoul supposed to have 1/3 perk rate without his "deadly" trait? They usually...
  14. TwoEyedYum

    Fallout 2 Restoration Project ver. 2.1.2b - spolszczenie

    Please, speak english at this forum. Even if someone from Poland can help you, information in this topic (as much as any other) must be open for all, not only for polish-speaking people.
  15. TwoEyedYum

    RL Weapon stats mod + Armor chnages

    We have enough burst weapons in this game, Why not just make .223 pistol single shot only? I say yes to this. In my opinion, it should be quite accurate single shot weapon, nothing more.
  16. TwoEyedYum

    FT Improver - a way to improve Fallout Tactics

    Ah, and also one question, which bothers me for last year (you maybe remember "burst bug" story in my mod's topic). Would be good, if NPC enemies would have minimum limit for shooting at any target. Let's say, 1% instead of 0% (why the hell robots shoot at 0%? What about some...
  17. TwoEyedYum

    FT Improver - a way to improve Fallout Tactics

    Well, as always - russian modding community wants to add MOAR realism by removing those nasty hit chance numbers. And they asked me to ask you about this idea :) I realize that you pretty busy for now, and especially I don't want to stop your precious work on trigger patching. Maybe in some...
  18. TwoEyedYum

    FT Improver - a way to improve Fallout Tactics

    Oh, nice to see such serious progress! All things that can improve storytelling in mods are good things :) By the way, looks like you got deep into bos.exe, so can i ask about some possibilities? Let's say, some modder wants to disable display of hit chance % (both on cursor and in "aiming"...
  19. TwoEyedYum

    I've done this before....

    And did you tried famous FT Booster.exe? You can dl it at "Files" section here, at forum. If you still expirience problems with unpacking some of archives, try to dl them (well, a whole FT disk image) from internet. Ok, i'll tel step-by-step (as if my previous post wasn't informative enough...
  20. TwoEyedYum

    I've done this before....

    Sorry, but you remember it wrong. Editor works with names like (located in "tables" folder): CORE_prefab4 CORE_prefab5 CORE_rec_hf01 CORE_rec_hf02 CORE_rec_hf03 ... CORE_rec_tr02 CORE_rec_tr04 Rayne Selena Alice Jill Last 4 Ids were added by mod, author was too lazy to write is as...
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