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  1. K

    IGN Fallout 3: Six Hours of Exploration

    Just two notes: Actual mini-nuclear weapon is not as stupid as it may seem - see Davy Crockett. The name - Fat Man - is a must, with anything else you won't get "OMG nucular weapon liek in Japan" in previews. The thing that strikes me is a term "feral ghoul" - doesn't make sense...
  2. K

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    I'm not sure about that - Wine has quite good DX9 support (or it's getting there). See: http://www.winehq.org/site/status_directx d3d9.dll 95% complete But I'm not so sure about antialiasing etc. - especially with AMD/ATI cards and buggy fglrx.
  3. K

    "Fallout: Between Good & Evil" announcement

    So, the neverending thread continues - new art :-) And news - better late than never.
  4. K

    Database question.

    Well, you could do it "manually" with a small script (read the data from MySQL and then store it into SQLite). Depends on the size and structure, though.
  5. K

    Mr.Wolna's Fallout Tools- A Frontender for Fallout CLI Tools

    Make some space for showing messages /captured from the CLI tool/ - you don't want newbie modders to click the button again and again and see no result if something crashes. Also, you might consider adding some help - like image size etc.
  6. K

    exercise for programmers

    Wild guess, but could it be a software package for Pacman? (http://www.archlinux.org/pacman/) ?
  7. K

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Well, it's a matter of how much you can replace and still call it a mod - I guess if you preserve copyright inside and make it look almost exactly the same and require whole Falout 2 installation, it should be OK... Time to start tinkering with FIFE :-) EDIT: I'm never ever going to buy...
  8. K

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    About 400 files of various sizes... But technically (I just got the idea, mind that it's 1:17 am here), it is probably not necessary to actually write a scripting engine per se! The scripts (or rather their sources) may be easily converted to Python (I love Python, for those who don't know that...
  9. K

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Well, I volunteer as long as somebody else does the scripting engine part :mrgreen: No, really, we thought about using FIFE for BGE (a year ago), but there are far too many scripts already done, which would mean writing both new scripting engine and some kind of compatibility mode for older...
  10. K

    revive fallout?

    Yeah, but how does a sound tell you exact coordinates of the player in 3D space? (Unless the engine has some kind of a super AI with speech synthesis :clap: )
  11. K

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    What scripting engine do you want to use? Python/Lua-based something would be sweet :-)
  12. K

    Fillauth - A Fallout demake

    Cool, very cool. The graphics is fantastic, reminds me of my first Commodore (unforutnately monochrome) or all the games I have in DOSBox :-)
  13. K

    revive fallout?

    "Show Us the Code." (or the game - you want people to do something for you - show us something more than posts without capital letters :roll: )
  14. K

    revive fallout?

    Ignore the interface. It's not important. I haven't seen your 3D "GameMaker" (it seems rather expensive), but I believe you should first start by loading some models and a testing map, rather than building GUI, because that's easy, boring and shows no actual work. Try something more...
  15. K

    i want to translate fallout 2 intro greek

    You can use your local Windows code page - e.g. Czech translation has files in windows-cp-1250 because of special characters, no special hacking needed. Fallout doesn't work (well) with multibyte encodings (UTF-8 etc.) We use a tool (OmegaT + special filter) for translating BGE, but it's...
  16. K

    Custom Art Repository

    You don't have to upload protos, although it is the preferred way - you still can (and should) almost anything as "generic file format" (to suggest there is some work needed to use it).
  17. K

    Custom Art Repository

    So, I fixed the site (again). The problem: around end of July, several spam robots found that you didn't have to pass CAPTCHA to post an image, so at the beginning of August, I found about 20 000 spam images. During the cleanup, I probably accidentally cleaned a few more database tables than...
  18. K

    Question about Yurop stuff

    The problem is, even if there was any content, it would be a complete mess, hard to understand and sort out. We have pretty good tools but it's still not easy for new members to fit in and work productively, so imagine getting several gigabytes of "ftp mess" without any clues, with files...
  19. K

    Custom Art Repository

    Technically, the content did not disappear, I can still see it, just the permissions are weird, I°m not sure why normal users cannot access it. I will try to fix the problem next week as soon as I get home. I°m sorry for any inconvinience (and my spelling, no spell checker here :lol: )
  20. K

    Custom Art Repository

    Note on progress: I fixed (hopefully :smile: ) last flaw - spammers were able to skip captcha by posting just images (which resulted in several thousand spam posts).
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