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    The Unknown Critter Proto fields

    That would be great yes. Please email it to me. I plan to make a new proto editor because the mapper won't handle stuff like new calibers and sounds codes, and other proto editors have bugs. That Fuck (critter tinkering thing) doesn't even include any of the fields discussed here, which are...
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    The Glow, Glitches, and me.

    Writing software drivers for weird peripherals with no specs is ... similar to modding fallout :eek:
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    [Black Steel] storyline concept

    I enjoyed IWD and played it several times, it's not really RPG but it's a fun dungeon crawl, and those battles were wild. Beats the hell out of FOT, which I have never even played to the end of the first mission. I wasn't criticizing, just saying it's similar to other games. The way I figure it...
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    The Glow, Glitches, and me.

    Well whaddya know ... if you rename that glow1.sav to glow1.map, it opens in the mapper. And if mapper is set to save as text, it spits out stuff like this: >>>>>>>>>>: MAP_DATA <<<<<<<<<< map_ver: 20 map_name: GLOW1.MAP map_ent_tile: 20100 map_ent_elev: 0 map_ent_rot: 0...
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    Awaken Mod Help Thread (possible spoilers)

    Perusal of the Topic Index reveals nine awaken threads, labeled as: FOT Awaken Mod Problem FOT Awaken Mod Problem FOT Awaken Mod Problem FOT Awaken Mod Problems FOT Awaken Mod Question FOT Awaken Mod Question FOT Awaken Mod Question FOT Awaken Mod Question FOT Awaken Mod Questions...
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    [Black Steel] storyline concept

    Re: storyline concept Sounds like Icewind Dale, where you must get five badges each from a bad boss, opening a door to the lower dungeon where the big bad boss is.
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    frm2gif

    He's probably talking about the dead links I have here for which I should be bitchslapped to an exit grid for not fixing yet.
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    Finesse Realistic Weapons Mod

    This is not difficult. Grab this hex editor: http://artemis.wszib.edu.pl/~mdudek/moje/hex_setup.exe Pick a new sound code, say the plus sign + Find the hex value of that character here: http://www.lookuptables.com/ You see in that chart, it's hex 2B, so open the weapon proto in...
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    frm2gif

    I guess so, well the tools and docs are here http://www.teamx.ru/eng/files/utils/index.shtml http://www.teamx.ru/eng/files/docs/index.shtml
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    The Glow, Glitches, and me.

    It's probably possible but I doubt anyone will go to the trouble of figuring out how. Every map has a starting location which includes tile number and elevation (level). Somewhere in the save game this should be stored, but I have no idea where.
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    The Unknown Critter Proto fields

    They are mostly full word unsigned ints and few half word unsigned shorts. If the whole mess is read into an unsigned char array, then they can be parsed like this: unsigned int fullword = (buf[i]<<24) + (buf[i+1]<<16) + buf[i+2]<<8 ) + buf[i+3]; unsigned short halfword = (buf[i]<<8 ) +...
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    Increasing max stats for FO1/2

    We have had the SSL codes since the official mapper/editor was released. This does not help with limitations of the engine which cap the maximum amounts of skills and traits. Nothing is different now, we just have some better compilers and a decompiler that outputs SSL format.
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    Finesse Realistic Weapons Mod

    The best you can do is add a burst mode with two rounds, but it will use the burst animation. Corpse did some 2-shot shotgun sounds for this, and he even made the pump action sound. You don't need a hex editor unless you want to add new calibers or add more sound codes. Unfortunately, if you...
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    Fallout 3 Poster

    With 1098 pennies shipping charge. hehe.
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    The Unknown Critter Proto fields

    In the mapper, setting this to 50% writes 80000h or decimal 524288, and setting to 100% writes 800001h. If the above is right, then setting this value to 10000h (65536) should be full light intensity, but it's not bright at all. I think you need to check these values. It seems like you can...
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    Finesse Realistic Weapons Mod

    Finesse, looks like you are going to be running into the same engine and editor limitations that we did when adding weapons. Some useful info: Adding new weapon calibers http://www.nma-fallout.com/forum/viewtopic.php?t=11149 Adding new sound codes - We added tons of sounds...
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    The Unknown Critter Proto fields

    The old critter proto spec lists some unknown areas hex offsets 0B-2F, 198-19A, and 19C-19F. Here's some info about these unknowns: 0C-0F - Light Distance in hexes ( 0-8 ) 10-13 - Light Intensity % (0-100) 14-17 - Flags (Flat, NoBlock, MultiHex, etc) 18-1B - Action Flags (Look, Talk)...
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    New utils

    Wow! Anchorite is the man. :notworthy: EDIT: Jargo, this int2ssl decompiler sounds like a good replacement for the noid decompiler and noid->iplay converter functions of FSE.
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    Enclave vs. Brotherhood

    See page 12 of the Fallout Bible for some info on what Horrigan was.
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    Which mods/patches for Fallout 1&2?

    I suggest you read the top stickied post (announcement) that boldly says "read before posting", then check out the Topic Index. There is a section about Patches in there, and also sections about mods (see Mods: Information). And there are two threads that talk about unofficial patches...
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