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  1. VDweller

    Fallout 3 headed to XBox? Not unlikely

    You are right. Everyone knows that games like Diablo 2 and Baldur's Gate 2 failed miserably. Is that a fact? So, there is absolutely no difference between, say, first-person, real-time Morrowind and isometric, turn-based Morrowind, if the contents are identical? Anyway, about the content...
  2. VDweller

    Fallout 3 headed to XBox? Not unlikely

    They've learned that Oblivion sold 3 mil copies and was praised by the media as the second coming of Jesus.
  3. VDweller

    Fallout 3 headed to XBox? Not unlikely

    No, they aren't. I will be very surprised if Beth's Fallout fails commercially. Bethesda has perfected the formula, which was ranked as the best gaem evar by the media and sold 3 mil copies. Add to that the "legendary" (see, the media is already doing it) license, and you have a mega seller...
  4. VDweller

    RPGCodex labels year an abismal failure and predicts doom

    Re: Quote Question Who said anything about directly influencing games and telling developers what to do? I was talking about [openly] showing what they have and discussing their design ideas, which is what all companies do. Not really. Beth started working on Oblivion in 2002. Two years...
  5. VDweller

    What about Fallout?

    Well, it kinda is. It's not hard to imagine what Bioware's Fallout 3 or Obsidian's Fallout 3 or even Spiderweb's Fallout 3 would have been like, for example. I don't have any expectations or preferences in regard to how you take comments. MW style sounds a bit more specific than first person...
  6. VDweller

    What about Fallout?

    Because it's the only quote that presented Bethesda's intentions in a rather detailed way: 1) MW style - that alone speaks volumes and dismisses a lot of traditional Fallout features. 2) Will do what we do best - another way of saying "MW style" 3) It's not going to be an isometric game...
  7. VDweller

    What about Fallout?

    That's what they do best after all. Now would be a good time to bring up the IGN quote, which never got the attention it deserved. IGNPC: Can we expect something similar to the work done on Morrowind, in terms of that style of game experience? Pete Hines: Again, it's early to say, but it...
  8. VDweller

    What about Fallout?

    No. Open-ended refers to the sandbox design. If anything, it literally means "no ending". http://dictionary.reference.com/browse/open-ended "not having fixed limits; unrestricted; broad" What did you expect and why? No, seriously?
  9. VDweller

    What about Fallout?

    It would be very amusing if the first Fallout 3 details appear in an xbox magazine. How very target-audience-y.
  10. VDweller

    RPGCodex labels year an abismal failure and predicts doom

    What sells games? Hype and brand recognition. Would KOTOR have sold as much if it wasn't a Stars Wars game? Scenario A: Beth makes a generic sci-fi game. The game gets generic reviews, good or bad. Scenario B: Beth makes a Fallout game. Every (p)review mentions Fallout and explains what...
  11. VDweller

    RPGCodex labels year an abismal failure and predicts doom

    I happened to like G3 (read my review to see why). Why make millions when you can make bajilions? That simple principle explains why Bethesda made Oblivion instead of a Daggerfall-like game. Statistically, morons are a huge market, dwarfing anything else in comparison. Why make Fallout 3...
  12. VDweller

    Age of Decadence Sneak Peek on RPGVault

    Do you have some reading comprehension problem that I'm not aware of, SuAside? From the original thread where the game was first mentioned: http://www.nma-fallout.com/forum/viewtopic.php?t=19190 Some guy: What thing about just polishing the GUI a bit ... ... It's just that polishing the...
  13. VDweller

    Age of Decadence Sneak Peek on RPGVault

    Which is why I asked the Codex to design it for me. They have mad skillz and time, I have neither, so it's a win/win scenario.
  14. VDweller

    Age of Decadence Sneak Peek on RPGVault

    Or lack thereof. Some events will start unfolding as you play the game, and you may interfere and alter the outcome, or do nothing and watch them to unfold. If that sounds too fancy, here is a simpler explanation. Some events will require your active participation and will not start until you...
  15. VDweller

    Age of Decadence Sneak Peek on RPGVault

    Some are, if you have the skills (lore - you know what to do without understanding it; much like one can learn that pressing a small switch on a wall turns on the light, without having to understand the concept of electricity) and parts (remember the vacuum tube thingy I posted earlier?)...
  16. VDweller

    Age of Decadence Sneak Peek on RPGVault

    You, sir, are a true patriot. Compared to what? Sad, but true. That's not how I envisioned my game-development career. I was supposed to be surrounded by pretty & slutty female assistants, swimming in money, and snorting coke. Oh well... It's not *that* medieval. I'm at work now, so I...
  17. VDweller

    Gothic 3 Gone Gold.

    Why? Gothic 3 is a resource-intensive game. It's very easy to get a shitty performance and a trackload of low RAM problems. Should I report every "Gothic 3 runs like shit on my PC" outcry? To be fair, many people and even reviewers like GameSpy reported many technical issues and tons of bugs...
  18. VDweller

    Gothic 3 Gone Gold.

    I didn't see any, and I don't like to pass for facts what I read on the internet. "One of the problems with the new system is the stun lock. It's deadly when your hit points are low, so whether you live or die in the beginning of the game will often be determined by whether or not you managed...
  19. VDweller

    Gothic 3 Gone Gold.

    Your impression isn't accurate. I didn't try to present Gothic 3 as a better game than it actually is, which is why I started by pointing out that the game is 80% about combat. The rest, however, is pretty damn good and sucks you into the gameworld easily. The game is very immersive, and it...
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