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    New & improved Fallout

    The screens could be split into tabbed pages or smth. The idea of travelling all over the world and having detailed maps for each region is what's cool, IMO. The second sucks, I agree.
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    NMA RSS Feed

    No, I was using this: . If it's a dead link, what's it still doing on the front page?
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    New & improved Fallout

    I've seen the first picture somewhere in the forums, IIRC. Great nevertheless. It would kick ass to be able to travel the whole world in Fallout and have a map like this... The second looks nothing like Fallout (except, of course, for the stuff taken from Fallout). Plus - [ EDIT ] -...
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    NMA RSS Feed

    I'm getting a 404...
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    Amusing FO moments....................

    Seems to me like a reference to Depeche Mode's "Personal Jesus".
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    office humor ;)

    Apart from the fact that the Internet is over-over-overoverover-over-stuffed with stuff like this, was a tad funny. BTW, one of my friends told 8. a while ago, only in her translatioin "clipboard" became "keyboard".
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    Fallout / Fallout 2 savegame format

    OK, I actually have been wanting to asking this since years ago, but for some reason, I never did. Is there any information on Fallout / Fallout 2 savegame file format? Or at least someone who knows? There are several savegame editors available, so the format apparently has been cracked, but...
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    Real world map of Fallout game area?

    Yes. It worked the second time (now). Probably has something to do with... I have no idea what. First I opened it in the Firefox (new tab), and I got 403. Then I copied the link and tried in Opera and Internet Explorer, and kept getting 403. Closed Firefox, went away for a bit, returned...
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    Real world map of Fallout game area?

    Tried on Firefox, Opera, and IE.
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    Troika announcement

    Careful saying stuff like that around here. :wink: I, for one, don't think so. Bloodlines was far too linear comparing to Fallout. But let's not start a "which game is better" in a news thered, shall we?
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    Real world map of Fallout game area?

    All the "moved" cities seem to be moved in to the mountains - maybe, since the life in the wasteland became much more dangerous after the bombs fell, the few survivors decided to move the city to the mountains, where it couldn't be attacked as easy as in the desert? :D
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    Moving Scenery?

    Didn't you read http://www.nma-fallout.com/content.php?page=fo-modding-fo-frms? Although there was no 'Use script' checkbox in the frame animator...
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    Fallout 1 Scripts

    EDIT: The below is in Fallout 1. I think you're all making one mistake here - as far as I've tested, the # local_vars=X line doesn't affect anything - IMO it's just a comment (unless its 0). For example, in my scripts.lst, I have Seth.int ; Seth from Shady Sands to transport to Rad...
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    Fallout 1 Scripts

    As I've said - I worked out this prob by modifying the Noid's decompiler, so I get a straight Interplay SSL right away. Well, most of the stuff can be used from Fallout 2 - IMO there are more additions than changes, so it shouldn't be too hard to convert them back. And all GVARS are in the...
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    Fallout not influential

    That is the only reason I quoted it like that - because the original was right there next to it. I mean, if the full version of your ADOI quote was right next to it, it wouldn't be misquoting, it would be fun IMO.
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    Fallout not influential

    Screw them. :moon:
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    Two Questions on Fallout 2

    0. You got lucky. The search didn't turn up anything. Took me about a minute - less then it probably took you to write the question. Take a look at this - and take notice: http://www.albinoblacksheep.com/flash/posting.php. BTW, why do I bother myself with forum ethics? It's not like I'm a...
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    Fallout 1 Scripts

    Well, if the FSE does what dude_obj says, then it's probably OK. I personally just don't enjoy the prospect of using a "translator" for something that can be done straight away. Right now I have one batch file for copying scripts to my development dir and decompiling, and one for compiling them...
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    Fallout 1 Scripts

    I'm using customized Noid's decompiler and the official fallout compiler. Works like a charm.
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    New premade chars

    Of course it's for both Fallout and Fallout 2. The only difference is skill maximum and extra 4 empty bytes in the file. I've run in to some serious problems with tagged/untagged skill value differences + I have other things like school, etc., so it might take a while. I had a few free days when...
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