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  1. Uncle Phosgene

    How much Van Buren material is still missing?

    Thank god for mysterious 4chan leaks. Also yeah if that finally emerged I repeat what I said. If Spaceworld 1997 demo can leak and the Red/Green BETA sprites can leak and the Sailor Mouth audio can leak, all the assets that existed for Van Buren and code can leak
  2. Uncle Phosgene

    How much Van Buren material is still missing?

    When I originally asked about this earlier this year elsewhere I was still under the impression the 85-90% complete thing was true(if it was that far all the assets would have existed, they'd just need to be assembled and patched up), now I know it was more like 55-66% complete. Still, you'd...
  3. Uncle Phosgene

    How much Van Buren material is still missing?

    There would have surely been other assets in existence, Van Buren was a big game and even being over a year from completion there would have been more than just what was in the demo. At the very least the source code used to make it
  4. Uncle Phosgene

    How much Van Buren material is still missing?

    I guess I meant actual asset assets, like models and engine stuff. Other companies have had a ton of leaks like that recently. Like actually 'everything they had done in December 2003'
  5. Uncle Phosgene

    CTB Vs Individual Vs Squad

    so...which is easiest to learn and most fun? I'm playing the series in order and this is next.
  6. Uncle Phosgene

    Mod Idea: Scrapheap Integration and Necropolis fix

    While Junktown is definitely pretty similar, It's not an exact match. Junktown exists in the world of the demo it's mentioned. I also didn't mention one of the guys(can't remember if it's the guards working for a gang or the peasents who want them both gone) offers to give you directions to...
  7. Uncle Phosgene

    How much Van Buren material is still missing?

    Do we have the equivalent of the December 2003 build and all the assets that existed at that point?
  8. Uncle Phosgene

    When do the Demo Missions take place(and are there mods that incorporate them?)

    What about the difficulty curve? I'm having a bit of trouble grokking the game at Brahmin wood even having beaten the Tutorials, I keep feeling like I'm making the wrong choice out of the 3 mode settings (Real Time, Turn Based, Squad Turn). I can't seem to click with it
  9. Uncle Phosgene

    What is statistically the best weapon for each companion?

    Like, just looking at Ian(who is seemingly the simplest) both what he can actually use and his skills, SMG with Burst seems like the obvious choice, but maybe it's actually the .223 pistol since you can take a couple shots in a turn and that adds up to more? Or maybe it's the Powerfist since his...
  10. Uncle Phosgene

    What is statistically the best weapon for each companion?

    I tried to do the math myself(both to get Burst and Not-Burst options depending on the circumstance), and I got decently close, but I gave up when I realized I didn't account for their special stats effecting accuracy and crit rate or the crit rate of weapons or the SKILL points for weapon types...
  11. Uncle Phosgene

    When do the Demo Missions take place(and are there mods that incorporate them?)

    Ah cool. When does the tutorial take place then, like December 2196?
  12. Uncle Phosgene

    Mod Idea: Scrapheap Integration and Necropolis fix

    Also just a headcanon, but going off what's mentioned in game with the bits of dialogue they didn't cut in Shady Sands and Junktown(describing them as East and North respectively) plus the explanation of the BOS wiping them out Obsidian came up with later and the general vibes, I assume the...
  13. Uncle Phosgene

    Mod Idea: Scrapheap Integration and Necropolis fix

    Yeah I figured as much. Necropolis would have to be yoinked and it's encounter tiles over yonder, probably swap the actual map images so Scrapheap doesn't look like it's the size of a big thing, and you'd need to remove Dogmeat from Junktown and patch up the dialogue to line up. Nothing absurdly...
  14. Uncle Phosgene

    Mod Idea: Scrapheap Integration and Necropolis fix

    That would also make the verbal directions all make sense, whenever people tell you about relative directions to and from it seems to always fit the Bakersfield spot. That and putting Scrapheap in plain view makes it hard to miss. Does Et Tu do all that other stuff? Add in the cut missions...
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