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    FIFE Update

    That's not quite correct - Openanno uses this feature by design. Furthermore, the "isometric rotation" was a small step because of FIFE's "2.5 D" nature. Full python support - there would be nothing more to add :wink: Scripting in FIFE is completely different then it is for e. g. Fallout...
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    Zero Projekt Update

    Heh - okay, if it's the GUI which bothers you, then I can tell you: This is my fault :mrgreen: Our artists wanted to overhaul our gui construction kit - but I said "No, focus on more important things - we can do that later" (-> animations, buildings etc..). So instead of building the gui...
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    Zero Projekt Update

    @shihonage Indeed. :D We even can already disable the roofs. Yeah! ^^ Btw - good to hear that Shelter is still in development :) @Wasteland stories Crap, junk, rust - that's exactly our mission ;-) There are other guys around for bloom etc. @Dourvas Who told you that it is not? ;-)...
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    Project announcement: Zero-Projekt

    We are on it - they should be replaced in some minutes. About jpgs - sure, we are just lazy and use the format from our screenshots. ;-)
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    Project announcement: Zero-Projekt

    The idea was to show that this is a series of screenshots... Not so good, I guess?
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    Project announcement: Zero-Projekt

    Yet another news update... Time for yet another news update about "Zero - Was vom Morgen blieb" :-) About entering buildings... Up to now, the buildings in Zero weren't accessible by design. By creating tiled walls, we changed this now. Btw - our developers agreed to not use a system...
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    What do you think? (Interface Art)

    To be honest - I think you uploaded the wrong picture... (?) Sure, you can call it Art - but I 'd say it's a bit too ehr ..minimalistic... ;-)
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    BBFC OKs Fallout 3

    Mmh.. I wonder how long it would be if you subtract all the loading times (e. g. when entering a building...)
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    Stalker CS Review Roundup + Patch

    :shock: What the...?! Noooooo! Why did they do that? Even in the books there are underground areas :irked:
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    waz up with fadeIN/fadeOUT?

    ..which is due to the ticks the engine makes. Compare it with an fps drop - then the fade will be slower. So lexx' formular could be extended: "...on slower machines in general, but also if the engine itself has less ticks (due to some heavy calculations etc.) ..."
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    FIFE - open source RPG engine with Fallout support

    @wild_qwerty I´d say it is "easy". I´m no python programmer but wrote our framework for Zero. Okay, I am involved in the FIFE development for more then 2 years now - but the python core is present since one year or so. The major stability which enables 3rd party teams to use FIFE is IMO...
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    Fillauth - A Fallout Demake

    At least it seems so if you want to participate on a community-driven competition :wink: Arguing about the time other people "waste" with their projects could also be labeled with "This is waste of time". So I'd suggest to stop it and enjoy the progress of this project :D
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    Fillauth - A Fallout Demake

    demaking, not re-making @topic awesome project, awesome graphics, awesome competition, awesome idea ... pure awesomeness :clap: Keep up the good work Kinten (& team) - from what I've seen @TIGsource, you should be able to win the contest. Your project seems to be the best organized...
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    wav2lip source

    You didn´t even try to understand us, I guess. SPELLCHECK-BUTTON -> no vannot´s, casue´s, givs etc. anymore. If you want help from other people, you should at least try to provide your questions in better language. So use the spellcheck-function of this forum, dict.leo.org to improve your...
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    wav2lip source

    @Wolna Let´s have a look - shall we? - wq = ? - ammm = ? - givs = ? - structur = ? - shuold = ? - ehe = ? - understadn = ? - casue = ? - vannot = ? - eglisch = ? => SPELLING ERRORS
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    Play minigames in fallout ?^^

    :lol: @wolna You really should prepare your postings here - instead of typing 1000 characters / second and hitting "submit" without rereading your texts. It starts to become really annoying to see you producing thread after thread without taking any care wether people can read your...
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    revive fallout?

    I don't know the environment your are working in - but a debug message to stdout is far better (and faster) then creating a gui debug output - or to rely on audio debug messages (never heard of that type of debugging, though).
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    revive fallout?

    That's totally wrong - the engine could be stable as hell - but your code won't be. (...unless you are the UberCoder with pow(pow(l33tskills)) - but in this case you'd probably write your own engine while having breakfast :mrgreen: ) But a demo would be nice - this is the best way to show...
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    revive fallout?

    @razvan Nothing wrong with that so far - prototyping is an important step to gain enough knowledge to form a team. I´ d just wanted to show you that a project like this needs a lot more then a full featured engine. 4 months is in terms of this type of project is just the rough...
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    revive fallout?

    Yip, Karel is right. Displaying a GUI-widget containing a background image isn´t that hard. But creating game formats, loaders, gamestat managers, ai, sound managment, ruleset interaction etc. etc. is. You can grab whatever engine you like (Irrlicht, Ogre, Panda3D - to mention some free...
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