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  1. nadeauhugo

    Fallout Tactics mod The Sum (2.0)

    Ah superb! This pleases me very much. And don't be afraid to give me any comment and suggestion you feel like, kind or harsh no matter, I will take them into account as the game will still be in development for quite a while. There are still much to do with the communities, so any help to flesh...
  2. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    While coding with FTSE, I realized that GetEffectMaximum() for a consumable item is not working at all. It results in the code not being compiled, so the following code is uselss. GetEffectMinimum() does work, however.
  3. nadeauhugo

    FILES: Missions ressources

    Nice ressource you have here! I'll check this out in case I need some more maps :D
  4. nadeauhugo

    Fallout Tactics mod The Sum (2.0)

    Hi all, Endocore recently wrote a much detailed and entertaining Strategy guide for The Sum (Nous Aurons) mod with some pictures. Very greatfull to see this appears. If it appeals to your curiosity... https://falloutmods.fandom.com/wiki/The_Sum_Gameplay_and_Strategy_Guide
  5. nadeauhugo

    Fallout Tactics mod The Sum (2.0)

    AMAZING! You're the best :D
  6. nadeauhugo

    Fallout Tactics mod The Sum (2.0)

    Superb, thanks!
  7. nadeauhugo

    Fallout Tactics mod Children of the Apocalypse 2 (1.1)

    Fantastic and memorable job you all did here cataloging mods and addons and creating installers for them. I would be interested, especially after my next release which will be a big bug fix release, to benefit your help in creating an installer for The Sum 1.61a. If anyone could help me to it...
  8. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    It also allows the manipulation of the text log at the bottom left corner, and the addition of any overhead texts. You can also detect any entity by its name or tagname, and modify most of these entities attributes, excluding hitpoints, poison points and rad points. You can force an item to stay...
  9. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    I did not have a reply from the author in a very long while too. I guess we might have to assume this is as far as it gets. Unless some other programmer with Lua knowlege step up, of course.
  10. nadeauhugo

    Fallout Tactics mod The Sum (2.0)

    No prob! I with the game will please you.
  11. nadeauhugo

    Fallout Tactics mod The Sum (2.0)

    This is strange... In no way it is using any .7z file, so it must not be included. It is, as you said, redundant. Only .bos files can work, and I don't know how to. Still, I checked on my research tool "Everything" and in the folder you mentionned and did not find the .7z file you are talking...
  12. nadeauhugo

    Fallout Tactics mod The Sum (2.0)

    This mod contains every file from Fallout Tactics, it is standalone. It is a design choice I came with after a email exchange with Bethesda. They accepted that I could distribute the mod as a standalone game. It helps me as most persons I know never played Fallout Tactics and don't own a copy of...
  13. nadeauhugo

    Fallout Tactics mod The Sum (2.0)

    Version 1.6a is out! Enjoy!
  14. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    I recently realized that my NPC might be all slowly dying from radiation, as the radiation is global in my mod (replaced by hunger). It will be very helpful to me to be able to assign radiation damage from FTSE, this way I could 1) give radiation damage without affecting other NPC 2) take into...
  15. nadeauhugo

    Ah un grand merci pour les commentaires, et ça fait plaisir aussi confrère québécois!!! :D Si ça...

    Ah un grand merci pour les commentaires, et ça fait plaisir aussi confrère québécois!!! :D Si ça t'intéresse, j'ai démarré un Discord il y a un certain temps sur le jeu et on commence à être une assez belle gang! J'y annoncerai la nouvelle version qui arrive bientôt, je suis en train de régler...
  16. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Oh yes! Not only auto docs, but also area damage like pollution, heat and so on, that you could then reduce by the damage threshold...
  17. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Amazing work here Reinar, I like all of them a lot and they trully feels like perks to me: strange behaviours than you could not obtain in any other way. The code looks pretty neat to. I wish we could be able to check the hitpoints as well, I would love to be able to give my petk "Survivor" to...
  18. nadeauhugo

    Fallout Tactics mod The Sum (2.0)

    Oh yeah it's not practical that that link can expire... here it is again. Thanks a bunch for joining! https://discord.gg/CHRSAF4UKg (link with no expiration)
  19. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Okay, yeah, another thing I'm experiencing. I tested it, and it seems the OnInventoryAdd does not work for container entities, only for actors. But the documentation says that it is a hook created for any entity. Is there a way to make the hook work for containers? It is a bit sad that no...
  20. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    I realized that bonus triggers in LUA can't add or substract any armor threshold or resistance, and this is something that could be very useful to me. Is it planned to include them in the next version? Oh yes, another thing. I started using GetTag to trigger some behaviour following given...
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