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  1. nadeauhugo

    Fallout Tactics mod The Sum (2.0)

    1.5.6a version available here : https://www.moddb.com/mods/thesum/downloads/156a-the-sum-nous-aurons There is also a Discord Channel for the mod now : https://discord.gg/pSfevZj4
  2. nadeauhugo

    Fallout 2 on Fallout Tactics Platform?

    Oh yeah Awsome! FTSE shows a lot of promise (it already changed pretty much everything for me), it all can be made anew with it, it must be a bit overwhelming to work on such a tool. Could be great to have some other programmers that join him because for now I think a single guy has to do all...
  3. nadeauhugo

    Fallout 2 on Fallout Tactics Platform?

    As you can see The Open Fallout mod has a dialog tree, but it must be hell of a work because it is done within the limits of tactics that lacks such a system. But we have FT Scripting Engine now by Melindil, adding LUA coding to the game, so with some luck we'll have somebody programming a real...
  4. nadeauhugo

    Fallout 2 on Fallout Tactics Platform?

    Wow I did not know that! It might have something to do with the langage barrier, unfortunately. It is pretty recent news too, thats amazing. You might want to grab the rat (or mouse) sprite I have in my mod (the Sum) for more fidelity to Fallout I. Feel free to use any of them.
  5. nadeauhugo

    Fallout 2 on Fallout Tactics Platform?

    Yep the Fallout 1 port to Tactics is called "Open Fallout Mod" (https://falloutmods.fandom.com/wiki/Open_Fallout_Mod), but it was really really far from being finished when it was abandonned. I downloaded it and it was mostly just a pack of empty maps. Well done, but no more than that. In my...
  6. nadeauhugo

    Hot Wheels: A new incredible sprite/tile bank...

    If someone's interested, I finally managed to recreate by hand or adapt a small collection of contents (animated sprites and tiles) from Hot Wheels to make it compatible with Fallout Tactics. There is some pretty much interesting stuff in there, including 5 new doors, 2 of them being exclusive...
  7. nadeauhugo

    Hot Wheels: A new incredible sprite/tile bank...

    Ha! That's neat :) Ok yeah just saying I managed to assemble a collection of interesting tiles converted to Tactics and I am working on recreating by hand a bunch of animated sprites too. I have about 10-15 of them (4 new doors, 2 fountains, wall and ground fans, 1 big fire, 1 rock crusher...
  8. nadeauhugo

    Hot Wheels: A new incredible sprite/tile bank...

    Yep, sorry for the false hope and thanks for the info. I tested the sprites and did not find a single way to add them. It either crash Sprite Editor, crash Red!Viewer when attempting anything with them other than displaying, and the engine does not show them out of the box. The only usable...
  9. nadeauhugo

    Hot Wheels: A new incredible sprite/tile bank...

    If I had just the slightest idea how to assign you that role I'd do it :P
  10. nadeauhugo

    Hot Wheels: A new incredible sprite/tile bank...

    Oh, that doesn't look good. I'll try to integrate some of them (.til and .spr) of different types (scenary, explosive and doors) and report you back on this. I wish at least the doors/gates are working, they look amazing.
  11. nadeauhugo

    Hot Wheels: A new incredible sprite/tile bank...

    I never use Red!Viewer other than to view sprites and create unanimated tiles, it often crash when exporting spites or fuck up colors when making animated tiles. I opened the files with Sprite Creator and was able to see and animate them, so I think they might be already ready to be added to...
  12. nadeauhugo

    Hot Wheels: A new incredible sprite/tile bank...

    Hi everyone! I would like to share with you my recent discovery before attempting to make some use of it... it looks AMAZINGLY PROMISING. When reading this Fandom wiki about the Phoenix engine (https://fallout.fandom.com/wiki/Phoenix_engine), I learned that the game "Hot Wheels: Bash Arena...
  13. nadeauhugo

    Adding new armor with FT Improver

    I'll soon create some tutorials about modding The Sum (and more or less Tactics in a general sense), I'll keep that in mind :) Happy you found you bug.
  14. nadeauhugo

    Adding new armor with FT Improver

    Hi there, In my mod, all the unique armor sprites I use are written using this last method you tried : "{SpecialPower;Pow;0;sprites/characters/Sarge.spr;0}" Because you indicate 0 for sex and race, and specify a .spr file in the before last parameter, it should work. The rest are not relevant ...
  15. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    0.52a works like a charm. I got my scripts work in no time and playing with the onEquipped and other hooks is a big big fun. Congrats for this amazing work! :D
  16. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    I think the efforts needed are not so bad if you systematize your work a bit. 1. You first need to add a series of default dialog entries in generic_mission.txt : Dialog_yess= {<Cg>"Yes"<C->} Dialog_no= {<Co>"No"<C->} Dialog_more= {<Cy>"Tell me more"<C->} Dialog_violent= {<Cr>"Go fuck...
  17. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    I'm amazed and so happy you managed to pull this out before my new release! I'll definitely add it as soon as tomorrow and give you some feedback on how it went. Congrats and thanks again for your incredible work. And oh, these are funny bugs by the way ha! The engine have some crazy behaviours...
  18. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Oh yeah controling radiation damage is exactly what I will need. Just need to find a way to cancel it to use the light without it. Thanks a lot for adding this to the list. And yeah, this just look amazing to work with. I understand that it will let us produce different effects from items...
  19. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Hello hello, Two small questions for you Melindil. First, I was wondering if, in your explorations, you came accros the functions that are called when the Glowing one trait is on. I really love the light it provide as it is customizable (if you give it a white hue and an arc of 90...
  20. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    This is wow very promising, as about now this is the only problem I have that really get me stuck. The rest are rare or mostly nuisance. Your explainations make real sense so let's hope it's only this. As for the onEquipped script, very great news it means a lot to me and it's all I could hope...
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