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  1. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    I've never heard of nor experienced a crash entering Phoenix. This thread is just for the translation though. Actual mod related stuff has been focused over on this thread: https://www.nma-fallout.com/threads/fallout-sonora.218190/ Still, no biggy. Are you using the Foxx version?
  2. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    Good call on that one. Fixed to: "No one's gonna carry your stuff for you! Get rid of any extra crap, or we'll leave without you." Both fixed. Thanks.
  3. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    @QuantumApprentice I did see your stream on Youtube, and the door translation is wrong (which I confirmed by checking the script and double checking the Russian in a couple of places). It will read "You haven't even left a mark on the door." in the future.
  4. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    [Next] is actually wrong, and it should be [More].... except in computers where I did use 'Next', but without brackets, as part of the 'OS'. However, I found a couple of strays, so fixed those up. The computers in Sonora are more standardized, so I must resist the urge to 'destandardize' back...
  5. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    It depends on what you are using to run the mod: Fallout 2 CE, or Fallout2.exe with sfall. Generally they both use f2_res.ini and ddraw.ini files to set various graphics features. Fallout 2 CE has only limited use of the features, while for sfall you will have to wade through the various...
  6. Cambragol

    Fallout 2 mod Fallout: Sonora

    Hmm, not sure there, you'd have to ask Foxx. The 1.01 update in mostly just script/translation improvements (spelling, typos, naming), but you just so happened to hit on the one bug from my scripts. Other script fixes are related to default Sonora only. I added a patch above, which should work...
  7. Cambragol

    Fallout 2 mod Fallout: Sonora

    The last issue is an addition of my script for that quest. It looks like it is behaving correctly, as if you accepted the quest, then left, and came back, you left the other guys 'hanging'. So the quest failed. However... in the latest version of the translation, with scripts included (1.01)...
  8. Cambragol

    Fallout: Sonora - Vanilla translation done!

    I have updated the Translation to version 1.01 which includes all the spelling, grammar, dialogue issues raised in this thread. There are also some quest/script fixes for the script version. A complete list of updates can be found here: changelog The new version of the translation can be found...
  9. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    I couldn't find any issues with the new 'fixed' version of the Drilling Machine quest. I have updated the Translation to version 1.01 which includes all the spelling, grammar, dialogue issues raised in this thread. There are also some quest/script fixes for the script version. A complete list...
  10. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    I will look into this next. This is the very reason why it can't be fixed. These status variables (Wounded, Dead, etc.) are used as variable in a number of different status messages. The location of the variable varies (beginning, middle, end of message), so if I added periods, then the message...
  11. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    I am adding these in now. I will just go over things I did not change. If not mentioned, I just put your suggestions straight in. The mining machine error is very odd. I fixed that recently, though I don't think it is in the 1.0 version. There was a bug and it may be connected to that error...
  12. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    It's cut, but the content is there, and I have a feeling it may be added in/finished at some point. If I had the mapper working it would be the first place I would add back in as it is so close to being finished, and has some beautiful art assets (I modded it back in in my own game) For now I...
  13. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    Thanks @OnlyALad - I added most of those fixes, though I kept the tones in parenthesis, as that is in the Russian. I also kept 'What news...' as that is a legitimate variation on 'Any news...'
  14. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    That line should be referring to Lash, not his whip, so this is fixed now. I think that the line in Nina is correct however, as there is an alternative if you lack the Spanish trait. I believe this point in the dialogue you have already spoken with her, and if you have the trait, would already...
  15. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    Sure. I made custom fonts for the worldmap icons. That might impact how the final versions look, at least compared to Fallout 1 icons. I can make them for you, or send you the original files for everything.
  16. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    Okay, those are all in, thanks! I found a couple of more question marks with periods after them, so they're fixed too. For sure. Which ones are we looking at? The help file screen was the hardest, but I still have a .psd for that which could be easily redone with Spanish.
  17. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    I already caught Uncle Johnny, thanks to @Zaius238 - that is fixed to Johnny's Uncle. The 'buired' line is fixed. By the way, that line is modified heavily to fix feedback on that quest relating to the difficulty of the map hunt quest. The line is different from the Russian original.
  18. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    Got the others, but actually, IRP is correct. I standardized it to IRP 'Individual Ration Pack"
  19. Cambragol

    Fallout 2 mod Fallout: Sonora

    Great. Thanks for reporting the bug!
  20. Cambragol

    Fallout 2 mod Fallout: Sonora

    I have fixed this. I will add the fix to the next update, and will upload a patch later today. Edit: I added a patch. Not tested completely, but should work with sfall or Fallout 2 CE. Just unzip and put it in the install directory. Rename to a later number if you have other numbered .dat...
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