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  1. Cambragol

    Fallout 2 mod Fallout: Sonora

    The two mercs are supposed to turn hostile if you don't meet them promptly at the Jackals' lair. However, if I am reading you right, they turn hostile before you get the quest from the gatekeeper? I am checking into this, as there is a bug here then.
  2. Cambragol

    Is there a mod to make all the raiders male?

    I have the complete set in hard cover, so I'm good. ;)
  3. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    Thanks! I'm glad you are enjoying it. The narrations took a long time to get right. Though the AI was top quality, it still took hundreds of tries/tweaks to get the right intonations for each line. It was based off Fallout 1, so he sounds closest to how he sounds in that one. I only wish more...
  4. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    @Zaius238 - I have added most of your points in. In most cases I took your suggestion, only a few were not used. About 50% were already fixed in the 1.0 version. Also, I am torn on capitalizing 'vault' and 'power armor' - looking at Fallout 1, the terms are both capitalised and not capitalized...
  5. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    @Zaius238 wowzers! I will get right on that and start adding those in for the 1.01 release. Thank you for documenting things so well, makes my work a little easier! Awesome. Edit: Just to be sure... these are all from the 1.0 release?
  6. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    No worries. Though it was a misunderstanding, it did reveal that the dialogue around the quest, in Russian and English, was wrong. It will be fixed in a 1.01 update. I can get them. I will add them to the english wiki next. There are roughly translated prerequisites translated from the Russian...
  7. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    The original Russian has a bit of a scavenger vibe to it I believe, "жестянщиков" literally refers to "tinsmiths" or "metal workers," but in post-apocalyptic settings, it often metaphorically refers to scavengers or people who collect and repurpose scrap metal. So Hojalatero might be fitting...
  8. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    I think I will be okay, as running it through a translator just adds the accents back automatically. I think. Though I might need some help checking the lines, as the google generated Spanish is not the greatest. As you pointed out, the 'Tintoreros' reference is wrong. It is supposed to be the...
  9. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    No specific plan because I have not committed to it yet. I don't think I would proceed, even if technical hurdles were all overcome, if the voice acting/sound quality were not equal to Fallout 1. AI voices give perfect sound quality, but lack emotional depth/'acting'. Community voices could...
  10. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    Maybe, even likely, as adding an ending slide shouldn't have been too much effort, compared to the effort of making all of Dayglow. Just waiting for more bugs/issues to roll in, though there haven't been many, so I suppose that is good. I am contemplating restoring Spanish accents to all the...
  11. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    Lines 238-241 are not used in game/script - they are just extra lines that could have padded out the dialogue a bit. I am going to change all the 'master key' references. Early on I was confused by the change in mechanics for picking locks, and thought that there were actual 'master keys'...
  12. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    Weird. I found that reference to the twilight zone episode and thought I had fixed everything to Bemis. But I actually fixed it backwards, setting everything to Beamis. Durr. All the other points you found I have now fixed. I have an ongoing fix build that will be released soon for 1.01 - Lots...
  13. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    That is possible. In code, ending 6 can only be achieved if none of the other requirements for endings 1-5 are met. Those requirements may very well 'lock out' ending 6. Though, without digging into the code, I can't say for sure. Perhaps there is a way to get your family out of the Zone without...
  14. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    That is intended. There's some weird language coming from the Fire Worshippers at times, but it is definitely intended. I tried to standardise it. but there are still some eccentricities.
  15. Cambragol

    Fallout: Sonora - Vanilla translation done!

    I listed the steps that were taken in developing the translation here The main differences would be: Extensive feedback/play-testing support from NMA members 3 complete passes on all lines/dialogues Ron Perlman narrations (the highest quality AI voice available at the moment $$) Tree-passes...
  16. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    Hi @VGS . Your welcome. Glad you are able to enjoy it. I have updated the Wiki here with all the details you need. I went through the code to get the exact requirements for each ending. I also added the in game Ron Perlman/English narrations. Let me know if any others seem incomplete, and I...
  17. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    I did a quick test with Granny Adonisia, using Lynettes lip syncs. It worked well enough that I am going to test generating custom lip syncs next. If tech hurdles are overcome, I will likely proceed. Stay tuned.
  18. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    Okay, I tested this in game. The insecticide works on both the scarecrow and the water tank. I right clicked then selected backpack, and then chose the jerrycan full of insecticide. However, the entire set up of the quest is wrong, so I will be fixing that in dialogue, to match what you...
  19. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    Thanks! I get crashes with 1 and 3, but 2 is working. However, that save is a ways back from having the insecticide, so I can't tackle this immediately.
  20. Cambragol

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    The script expects the insecticide to be 'used' on the scarecrow (the script could be on the water tank nearby as well, I can't open mapper so I can't check that). If used successfully you will get this message: "You're spraying an insecticide-like poison. Soon the substance will begin to...
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