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  1. Lexx

    Fallout 2 mod Getting ready for Fallout Sonora translation

    Why not put the project on GitHub? Could allow others to easier help with translation stuff and updates could be checked out regularly.
  2. Lexx

    About the restoration project of TeamX

    Don't have the original files anymore, but it's all integrated in fixt and ettu.
  3. Lexx

    Broken Roads set to release on November 14th

    I'm pretty sure most of the successful indie titles in the past years do not have babes and explosions on their cover image.
  4. Lexx

    Broken Roads set to release on November 14th

    Well, to me it looks a lot like e.g. The Rover movie. It's "just" fucked up Australia. Not everything post-apocalyptic has to look like Bethsoft Fallout 3, with ruins and junk and garbage around every corner. It's not super believable either. So in that area, I'm totally on the side of the game...
  5. Lexx

    New animations 2

    I'm wondering if it's actually worth doing the rifle and pistol, etc. animations, since the base critter doesn't have those either. Sure you could enable them for party members anyways, but if they then wield any such weapons and you remove the armor from them, the game will crash due to missing...
  6. Lexx

    New animations 2

    Nice. Big fan. If it turns out well, I could also use those for Tandi in Fo1. :D
  7. Lexx

    New animations 2

    Looks great. How many animations have you done so far? Do you just copy&paste the head or do manual tweaks etc?
  8. Lexx

    Fallout 2 mod Fallout et tu - Release v1.13

    Changelog: Find the latest release here. Sitting on this update for a while already, decided to release it now else I'm going to sit on it even longer. Not much to say this time. The footprints mod is in a state now where it isn't just an experiment, so I've decided to put it directly into...
  9. Lexx

    Fallout 2 mod Fallout et tu - Release v1.13

    No idea. If it works in other mods that use sfall, then it should work here too. Don't think I ever saw that one, though.
  10. Lexx

    Broken Roads set to release on November 14th

    I'll play it for sure once I have more time. Dunno why there isn't that much interest. Maybe the title image doesn't look that appealing to the majority of the people.
  11. Lexx

    Fallout 2 utility Fallout - ProtoManager

    Lexx updated Fallout - ProtoManager with a new update entry: Hotfix Read the rest of this update entry...
  12. Lexx

    Fallout - ProtoManager - Hotfix

    - String fixes.
  13. Lexx

    Fallout 2 utility Fallout - ProtoManager

    Lexx updated Fallout - ProtoManager with a new update entry: v1.3.0.5 Read the rest of this update entry...
  14. Lexx

    Fallout - ProtoManager - v1.3.0.5

    - Fixed and expanded the CSV table export for items. - Added support for mods_order.txt from sfall 4.4+.
  15. Lexx

    Fallout 2 mod Mutants Rising...

    It's still being worked on. There's just no point in doing public updates.
  16. Lexx

    Fallout 2 mod Fallout et tu - Release v1.13

    No it's not. You can tag a skill and still have others be higher. NPCs do not have tag skills. Energy weapons are also laser, plasma, and pulse pistol, which Katja can use (in ettu), as I mentioned above. Wiki has lots of wrong information, especially about Fo1/2. Don't quote it in a...
  17. Lexx

    Fallout 2 mod Fallout et tu - Release v1.13

    Party members don't have tag skills. They just have higher skills in some areas for whatever reason. Katja can use laser / plasma pistol. I've added this in ettu, it's not a vanilla thing, btw. If you want Ian to use big guns, you have to create the missing graphics, it's as simple as that.
  18. Lexx

    Fallout 2 mod Fallout et tu - Release v1.13

    Only way to do that is to add the missing graphics. However, those limitations exist not only because some graphics are missing, but also to give the character to the companions. Not everyone wants or can use every weapon, simply because it's who they are. NumPathNodes in fo2_res.ini but if you...
  19. Lexx

    Fallout 2 mod Fallout et tu - Release v1.13

    Tag skill starting items have nothing to do with how the character looks. 0800 clock thing was mentioned multiple times already. You have to save the game, quit, reload. Then it works. It is fixed in the next release.
  20. Lexx

    Fallout TV Series Begins Production

    Time to ruin the classic games with new stupid lore!
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