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  1. Lexx

    Fallout 2 mod some guide required related to writing of my own mod..

    Your thing is really hard to read and understand. Doubt you will get much help with that. Not even your if-then's are closing corrctly and sometimes they are in a new line and sometimes they aren't. This is what I have puzzled out of what you posted, but to make it work ingame or with whatever...
  2. Lexx

    NPC dialogue script question

    You are using 9 LVARs #define LVAR_Talked_Before (9) but you have only 7 allowed in the scripts.lst file docwake.int ; First Words To You When You Wake Up # local_vars=7 Set local_vars=9 or 10, else the game won't be able to handle your LVAR_Talked_Before...
  3. Lexx

    Fallout 2 mod Fallout et tu - Release v1.13

    Fo2 skill formulas are not superior, they are just different and some of them don't make sense in the context of Fo1. For example with the Fo2 formula, you'd be starting out with a much higher Outdoorsman skill, which makes sense for a tribal from the wilderness, but not for a Vault Dweller...
  4. Lexx

    FO1 maps script limit

    Then you've hit the max animation limit in Fo1. Apparently Crafty's Sfall for Fo1 has an option to increase it, but I dunno, never looked at it.
  5. Lexx

    FO1 maps script limit

    Does it animate if you remove the script from one of the other force fields?
  6. Lexx

    Difficult lock script for FO1

    Well if he can look into any scripts at all then he should see how easy it is to make this one harder. What I took away from those messages is that he tries to swap the scripts with something else, which is a dumb thing to do if you don't know what you are doing.
  7. Lexx

    Difficult lock script for FO1

    You can't just apply any script to whatever door / container. This can (and probably will) break other shit, if the game doesn't just crash right away anyways.
  8. Lexx

    Fallout 2 mod Mapper crashing when opening a map

    Did you do proto changes?
  9. Lexx

    Fallout 1 utility Missing endings & voice cloning

    If the text isnt in the cuts folder, then we don't know what those endings were supposed to be.
  10. Lexx

    New animations 2

    Those animations are unused. I think most critters don't even have those anyways.
  11. Lexx

    Fallout 2 mod Fallout et tu - Release v1.13

    The force field script needs to be edited so that it starts the animation.
  12. Lexx

    Fallout 2 mod Fallout et tu - Release v1.13

    You have to post your character stats or nobody can reproduce what you are talking about.
  13. Lexx

    Fallout 2 mod Fallout: Sonora

    https://github.com/RadMuravTeam/Fallout-Sonora-ENG
  14. Lexx

    Best mod to play Fallout 1 again?

    *.ini files outside of the ettu folder do not interest ettu. Only what's inside the new Fallout1in2 folder.
  15. Lexx

    Best mod to play Fallout 1 again?

    ettu installs into a custom folder that doesn't touch your Fo1 and Fo2, so there is no need to reinstall those. Deinstalling it is pretty much "delete the Fallout1in2 folder" and done.
  16. Lexx

    Best mod to play Fallout 1 again?

    There is no need to reinstall both games.
  17. Lexx

    Fallout 2 mod Fallout et tu - Release v1.13

    Added a new toggle option for that to the fo1_settings.ini file for the next release.
  18. Lexx

    Fallout 2 mod Fallout et tu - Release v1.13

    There's no changes. Did you maybe do changes to the game difficulty in the settings?
  19. Lexx

    Fallout 2 mod Fallout et tu - Release v1.13

    Yes, ettu by default wants the english version. The game crashes because it can't find necessary text files in the english language folder... since they are in the german folder. If you want the game to not crash, you have to change language=english in the fallout2.cfg file to =german. Also you...
  20. Lexx

    Fallout 2 mod Fallout et tu - Release v1.13

    Is your base game Fallout 2 in german? Are you generally playing in english?
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