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    Fallout 2 utility Is it possible to have LVARs in sfall global scripts?

    Is it possible to use LVARs in sfall global scripts (i.e. scripts prefixed with gl_)? The script doesn't get run globally if I correctly include it in scripts.lst, but otherwise its LVAR doesn't seem to work correctly; If I give it a filename which is too long and include it in scripts.lst then...
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    Fallout 2 mod (Solved) How do I supply the player with sharpened poles during earlygame? I need ideas

    I'm working on a mod which adds new weapons and I really want to add a harpoon gun which is available from the start of the game and shoots sharpened poles and spears. The problem is that they're very scarce in the original game. It will become obsolete slightly after the Den, so I only need to...
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    Using fire damage for energy weapon removes aimed shot & uses small guns

    I'm trying to add an energy weapon handgun which deals fire damage. I've noticed those two problems, both of which disappear if I switch the damage type: 1. Aimed shot becomes unavailable 2. The handgun uses small guns instead of energy weapons Is there a known solution, or do we just avoid...
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    Adding a second solar scorcher (or other ammo-less weapon)

    I'm working on a mod and I would like to add a second solar scorcher. From what I gather, the solar scorcher's logic is hardcoded in the game engine. An old post claims that it is actually in the exe, but I looked for the solar scorcher's ID number (00000390 in decimal, 186 in hex) and I...
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