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    That Missing Combat Turn

    Something that I have been puzzled about for a long time .... Why is it that so often, when you encounter a creature, it will do one combat turn, then skip the next turn, allowing the player two turns in a row? Is this some kind of engine bug, or this is some feature that I'm unaware of?
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    Rockstar ... Table Tennis?

    Clearly Rockstar executives are smoking the good stuff http://xbox360.ign.com/articles/693/693369p1.html
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    FO2XP Mod

    Many people are asking about the FO2XP mod, so I suppose it needs a thread. What is it? The FO2XP mod makes the following modifications to the original FO2 game: - Adds FOT critters - Adds FOT weapons - Adds FOT projectile animations - Adds additional weapons - Replaces most...
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    Animated Tiles

    There are these animated water effect tiles named shore01.frm through shore10.frm. I am using them and they look great. I'd like to figure out how to modify the colors, and make some east-west shoreline tiles. But how do these things work? If I convert them to gif they are not animated. And if I...
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    Fallout Zero: Screenshots and Story

    Here are some screenshots and a bit of background story for Fallout Zero. I welcome any feedback or ideas for this new mod.
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    Two Frame FRMs

    Most FRMs are either single frame (scenery) or six frame (critters, six directions). But there are also two frame scenery objects that can change state via script. For example, the still and the broken still. I am trying to make a two frame FRM to be used with the animate_set_frame script...
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    Mapper Bug: Derived Skills

    I was working on code that reads protos, and my numbers for skills were not matching what is shown in the mapper proto editor. Initially I thought the skill levels stored in proto were the 0-300% amount, but I discovered that this is not true. The skill numbers in the proto are only the bonuses...
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    The Unknown Critter Proto fields

    The old critter proto spec lists some unknown areas hex offsets 0B-2F, 198-19A, and 19C-19F. Here's some info about these unknowns: 0C-0F - Light Distance in hexes ( 0-8 ) 10-13 - Light Intensity % (0-100) 14-17 - Flags (Flat, NoBlock, MultiHex, etc) 18-1B - Action Flags (Look, Talk)...
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    Fallout 1 worldmap

    I've been playing around with Fallout 1 maps/protos/scripts in the FO2 engine. After tweaking the configuration, editing some protos, and recompiling some scripts, I have all of FO1 Vault 13 working in FO2 engine. Went to look for the FO1 worldmap tiles and am puzzled. FO2 had tiles for...
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    No Bottlecaps Allowed

    Sony wants real money for in-game virtual items http://stationexchange.station.sony.com/ Discussions about this http://www.wired.com/news/games/0,2101,67280,00.html http://terranova.blogs.com/terra_nova/2005/04/sonybay.html http://forums.f13.net/index.php?topic=2971.0...
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    Ugly Red Outlines

    Anyone know how to turn off those ugly red outlines around critters (shown when in combat mode)? I think the game would look much better without them. I tried changing these in ai.txt color=58 outline_color=55 But it doesn't seem to change anything. This would be a good patch if someone...
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    Poison and Disease Enhancements

    I have an idea for new handling of poison effects and addition of diseases to the game. Looking for some ideas/feedback on how we can make poison damage more dangerous, and what types of diseases might be good to add. In general, I think that the FO world was not dangerous enough from poison and...
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    Reading Weapon Proto Data?

    I'm trying to read weapon proto data using the proto_data command. I can get the name, description, pid, fid, flags, and other stuff, but I can't get the thing I need: Animation Code. This is what tells me which attack type it is, so I can check if a critter can use that weapon. According to...
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    Global Variables and Bitwise Operations

    One of the most dangerous things a script can do is attempt to make a critter wield a weapon when the critter doesn't have the necessary animation (pistol, rifle, throw, etc). A critter will often either just disappear or the game will crash if this is attempted. Having changed what almost every...
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    Challenge for EXE hackers

    Since there is suddenly multiple people hacking on the EXE with amazing results, I'm wondering if this is possible: can a hack be done that would allow a script to make an OS call. I'm talking about the equivalent of os.exec("command") in lua or getRuntime().exec("command") in java. The...
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    Question for Lisac2k

    I should have asked this back when it was first posted, but I didn't, and I've been wondering: how was this animation modeled What tools were used to make that, a modeling tool, drawing tool, or ? Is this now a complete FRM character for the MR mod? I'd love to try making a new animation...
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    Rainbow Confederation Encounter

    I was looking at a bunch of FO2 scripts, and I thought this was odd: Name: Rainbow Confederation Location: Random Encounter Description: THey are gay. Hmm ... say what ... an encounter with gays? Then I saw this: procedure playerIsGay begin if (dude_is_male and Davin_In_Party)...
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    Armed Critters

    I was testing my mod, and I had placed a punch dagger on the ground in toxic caves (as loot to be found). I was surprised to find that a gecko picked up the weapon and used it! The gecko has a punch attack and it is an punching weapon, but I didn't know critters like geckos could do this. I...
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    Fallout Tile Geometry

    In order to make tiles, the large graphic would have to be sliced into overlapping rectangles as shown above, then a mask image could be overlayed onto each rectangle, making the outside transparent. I've been looking at ImageMagick command line capabilities, and I think it might be possible to...
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    Moving Scenery?

    I have this newspaper animation: That's only the NW orientation. I made an FRM that has the six directions. I made an AA (stand) suffix and an AB (walk) suffix. Added it to critters.lst and tried to do animate_move_to_tile and it won't move! Any idea why that might be? I want to make...
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