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  1. notdefix

    Maximum mod version compatibility

    Hi, I've nearly finished my mod (only need to write one more holodisk). Right now, I've modded it of vanilla Fallout 2. However, I guess, nearly nobody is playing vanilla any more. What would be the best method to make my mod as widely available to players as possible? Should I merge it into...
  2. notdefix

    'Vaults for human experiments' cannon

    At what point was the whole 'Vaults for human experiments' cannon introduced? was it already present in Fallout? was it introduced in Fallout2? or later? Do we know if the Vanburen project continued on this storyline?
  3. notdefix

    Character code for bullet-char?

    Hi, Does anyone how what character code to use to get the fallout font to display a bullet point charcter? (the one within the red box, obviously) Cheers
  4. notdefix

    Any art of a human skeleton available?

    Hi, Does anyone know if somebody ever made a human skeleton as art for Fallout? I'm looking for something like Ed, only without the jumpsuit on, to borrow for my mod.
  5. notdefix

    Need help debugging a script

    Hello, I've a script that is supposed to automatically open a jammed door, if the player is successful at unjamming it. The script: For some reason, when I call obj_open(self_obj); from within the use_p_proc procedure, it works. If I call it from within the use_obj_on_p_proc procedure, it...
  6. notdefix

    How to check for radiation resistance

    Hi, I've a script that calls: radiation_inc(dude_obj, RADIATION_AMOUNT); But this seems to increase the dude's radiation, irrespective of radiation resistance? How do I compensate for radiation resistance?
  7. notdefix

    Looking for Play Testers

    Hi, I've nearly finished my minor mod: Toxic Caves Redux. The mod replaces a single location (the Toxic Caves) in Fallout2 with a modified edition of said location. I'm looking for people who would like to test the mod and try to provide feedback and/or find bugs. If interested, please PM me...
  8. notdefix

    Dailogs: reply concatenated message?

    Hi, I'm trying to set up some dialog. From what I gathered there is the following options to make a critter say something: Reply(msg_num); -> alias for: gSay_Reply(NAME, msg_num); gSay_Message(msg_list, msg_num, reaction); -> not sure how this differs from...
  9. notdefix

    How hard a skill check is hard?

    Hi, Are there any guidelines as to what skill check bonuses/penalties make a skill check easy/medium/hard for certain skill level? In my specific case, I have a jammed door that needs to be somewhat difficult to open (using a crow bar). do_check(source_obj, STAT_st, MODIFIER) I've tried with...
  10. notdefix

    Can the panel of an elevator be changed

    Is it possible to change or replace the panel image that is shows up as the panel of the elevator control panel. More specifically, can it be replaced with a different style, for example, the rusted edition instead of nice and shiny version.
  11. notdefix

    How to enable Debug mode on Fallout2 engine

    Hi, I can get BIS mapper to run in debug mode, but I can't seem to figure out how to get the actual game to spit out debug info. I've read that it needs a patch, but I can only find a patch for Fallout, not for Fallout2. Is this patch indeed required? and if so, where can I download it?
  12. notdefix

    Scripting errors: what does [some error message] mean?

    Hi, I'm trying some scripting. I've got BIS mapper setup to log errors to file (can't get the actual game to run in debug mode). I get the following error Script <Map map_update_p_proc> Error: script: scripts\kcemit3b.int ERROR: attempt to reference map var out of range: 18 Error...
  13. notdefix

    Mapper2 - Lighting (indoor/outdoor)

    Hi, I'm trying to figure out how to make sure an underground location does not have outdoor lighting. In other words, I'm trying to disbale the 'dark at night and bright sunlight at noon' setting. I've toyed around with the D key [Switch light level look of map (day, night et al)] in mapper...
  14. notdefix

    Fallout in Fallout2 engine

    Hi, I seem to remember that at one point in time, some Russian modders had managed to port Fallout to the Fallout2 engine. Is this indeed correct? and if so, is this port still available for download somewhere? Cheers
  15. notdefix

    BIS Mapper: unknown 'somthing' is blocking the hex

    Hi, Is there any method to figure out what is blocking a hex? I've two hexes (that I know of) that are blocking both movement and placing stuff. In hex view, they show up as red. I've tried deleting and/or moving it as scenery, wall, tile, etc. But there seems to be nothing there... except...
  16. notdefix

    Creating a dead body - mapper question

    Hi, I recently dug up some maps I made (replacement for toxic caves) and I'm toying around with them once more. I think I remember there was some method to create a dead (lootable) body, but I can't find any post or tutorial that details how to do it. Could anyone maybe tell me how to do this...
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