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  1. DelGT

    Thoughts on Undertale?

    But, aren't these 2 elements; the game reacting to your choices and actions, and the ending being heavily affected by those actions; major components to a great RPG? I mean, by that logic, the ending cutscenes in New Vegas are just a gimmick. I respect your opinion, and I'm not saying the game...
  2. DelGT

    Thoughts on Undertale?

    I agree it was so difficult, but I believe that is should be that way. The point of the difficulty in the last fight is to basically get you to quit, because the boss knows about the saves and timelines, he knows there's no way for him to beat you unless he gets you to just give up. But it took...
  3. DelGT

    Thoughts on Undertale?

    It's not entirely a gimmick to me due to the fact that it plays off of the meta-narrative revolving around breaking the norms of typical RPGs. In many other RPG, characters dont recognize specific actions the player has performed, and it adds to the underlying narrative actually explaining these...
  4. DelGT

    Thoughts on Undertale?

    The ending system in Undertale, to me, is one of the selling points. It's not really like how you explained it with the Dishonored example. There's only really one character, Flowey, who actually remembers what you've done in different saves and "timelines" (playthroughs). There's another that I...
  5. DelGT

    Thoughts on Undertale?

    I'd like to hear some of your thoughts on it. Personally I found it to be a fun, charming, and well written pseudo-RPG that really gave me a new perspective on RPGs and games in general. Consistently managed to surprise me throughout. One of the better games I've played in a while. Didn't like...
  6. DelGT

    I'm new here. Uhh, I enjoy both shitty Bethesda Fallout and godly Obsidian/Interplay Fallout.

    I'm new here. Uhh, I enjoy both shitty Bethesda Fallout and godly Obsidian/Interplay Fallout.
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