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  1. Foxx

    Fallout 2 mod Fallout Sonora 1.14 and Sonora Dayglow 1.14 Vanilla Translation

    Debug is disabled in the build and it seems to prevent SF-Configurator from running. In ddraw.ini, find the line DebugMode=-1 and set DebugMode=0 to zero
  2. Foxx

    Fallout 2 mod Fallout Sonora 1.14 and Sonora Dayglow 1.14 Vanilla Translation

    Words are transferred if they do not fit into the frame.
  3. Foxx

    Fallout 2 mod Fallout Sonora 1.14 and Sonora Dayglow 1.14 Vanilla Translation

    If you start updating the translation in my build yourself, then there is nothing surprising. No need to write about such errors in this topic.
  4. Foxx

    Fallout 2 mod Fallout: Nevada (extended)

    This is a flaw in the scripts. It was the same in Fallout 2 until Killap fixed it. In my version, I corrected the main merchants.
  5. Foxx

    Fallout 2 mod Fallout Sonora 1.14 and Sonora Dayglow 1.14 Vanilla Translation

    In the latest versions of sFall5 (maybe 4), this error should not be present.
  6. Foxx

    Fallout 2 mod Fallout Sonora 1.14 and Sonora Dayglow 1.14 Vanilla Translation

    I'll test it in my version. UPD: I tested it, everything is fine.
  7. Foxx

    Fallout 2 mod Fallout: Nevada (extended)

    @fuzzi 1. Put it in a folder DATA\DATA\WORLDMAP.txt 2. Before starting the game, delete DATA\worldmap.dat I don't know if it will help or not.
  8. Foxx

    Fallout 2 mod Fallout: Nevada (extended)

    I downloaded version 2.0.3.4, maybe the reason is WORLDMAP.txt In my version of the build. If I remember correctly, then you can meet five times. Counter:5
  9. Foxx

    Fallout 2 mod Fallout: Nevada (extended)

    Has he only appeared once? I do not know what is in the Pyran build. I'll test it in mine.
  10. Foxx

    Fallout 2 mod Fallout: Nevada (extended)

    "Special,Map:HardyCaravan, If(Global(118) < 1)" Here is the description of GVAR, only in Russian: Link
  11. Foxx

    Fallout 2 mod Fallout: Nevada (extended)

    GVAR_SPECIAL_ENCOUNTER_HARDY (118)
  12. Foxx

    Fallout 2 mod Fallout: Nevada (extended)

    I've been making edits for my version. The standard English translation may have errors.
  13. Foxx

    Fallout 1.5: Resurrection

    Added it.
  14. Foxx

    Fallout 1.5: Resurrection

    The maps cannot be fixed, the developers did not initially think them through. No one will redo everything again.I don't have English language support yet.
  15. Foxx

    Fallout 2 mod Fallout Sonora 1.14 and Sonora Dayglow 1.14 Vanilla Translation

    unzip it to the game folder English_Update_v0.995-v0.999
  16. Foxx

    Fallout 2 mod Fallout Sonora 1.14 and Sonora Dayglow 1.14 Vanilla Translation

    sFall has an AnimationsAtOnceLimit option that increases the number of animations. There is no such option in the CE, perhaps this is the reason. In Fallout 1, they often stood in the Necropolis when ghouls died from mutants.
  17. Foxx

    Fallout 2 mod Fallout Sonora 1.14 and Sonora Dayglow 1.14 Vanilla Translation

    Timers are evil in games. You shouldn't do this :) I will disable these videos in my assembly, otherwise users are constantly asking about them.
  18. Foxx

    How to edit Fo1.5:Resurrection maps in interplay mapper..?

    Do you check elevators in mapper? They won't work there. The elevators are sewn in fores.exe
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