Search results

  1. ItsaMen

    Reverse engineering Fallout 2

    And if the admins here at NMA suddenly banned you right as you released your Et Tu mod, cuz "reasons," would you: A) Say to yourself thankggod that wasn't real censorship. No real fascism exist on an online forums, itwould be laughable! Golly gee they be archiving my work shit anyway! Life is...
  2. ItsaMen

    TorontoReign = traitor.

    TorontoReign = traitor.
  3. ItsaMen

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    It's good that Actor's properties are accessible. I don't care too much about other entities properties except for: Getting the object's Script State. (for entities this does not qualify for, just return false) Also is there a way to enable/disable an entity without it being garbage collected...
  4. ItsaMen

    [Proposal] Meta Entity.

    I propose having a new type of entity. A meta-entity. A meta entity is collection of entities. Each will be assumed to be on same team, and be the same player. Assuming health applies, if one is destroyed all are destroyed. A meta entity physically has only one of its entities known to the game...
  5. ItsaMen

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    250ms sounds fair. When's the next release? Could we get a GetEntityByTagName function? If you don't want to go through the trouble of creating a branch for this right now, you can just post the source code for GetEntityByTagName here.
  6. ItsaMen

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    It works! For the record you have to set every variable of interest once using editor's trigger setup before attempt SetMissionVar. Meaning in real time the game must set the var before attempting to use LUA to. Attached is mission file and lua script for those who want to test! @Melindil do...
  7. ItsaMen

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    hello @Melindil This is about set variable hook. First my script. -- Modifiable functions begin below ----------------- function OnVariableChanged(key,val,campaign) if campaign ~= true then if key == "andy" then if val == "12" then...
  8. ItsaMen

    Fallout Tactics Mod Gods! I SUMMON THEE!

    @Melindil the UUID is the best option for reasons you say. I have a additional questions that may or may not be in your wheelhouse. What's the FPS cap on Fallout Tactics? They don't just let our graphics card render without limit do they? Would it be safer and easier to initialize separate...
Back
Top