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  1. CosaNostra

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    same, pretty much, except i slaughter them first
  2. CosaNostra

    Fallout 2 mod Fallout et tu - Release v1.11

    i think it is ok to find the waterchip first and then retry it. you can also invest in barter to get cheaper books btw i just thought the ghoul caged in necropolis could have repair book on his mattress lol it's pretty much only normal situation when we have to actually use that skill some of...
  3. CosaNostra

    Fallout 2 mod Fallout et tu - Release v1.11

    i think you don't pass the skillcheck for repair and/or science so you simply need to have higher skills
  4. CosaNostra

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Yeah but in Falllout critters almost never gave up. I mean they would run away but what for if they stayed like 15 hexes from you. So it's more realistic. By the way, does any mod stop random encounters from spawning the character in the middle of a fight?
  5. CosaNostra

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    That mod is the best what happened to Fallout since the Fallout Bible. It's better news than Fallout 3 lol If I ever make my own build it will be Fallout + et tu + ECCO + FO2tweaks if it's compatible, and simply FO2 + ECCO + FO2tweaks. I'm waiting for the TalkingHeadsMod to be done. I think with...
  6. CosaNostra

    Fallout 1 mod Fallout Fixt Mutant Invasion questions and (im)possibilities

    The Invasion is maybe not bugged, but I don't think it stops when you kill the Master. Besides, it should only stop if you destroy the Mariposa, I think. In other words, the Invasion is always going to happen unless you finish the game. There is no way to stop it or save anyone from the...
  7. CosaNostra

    Fallout et tu 1.11 released!

    FIXT doesn't change the engine itself, it only mixes with the scripts and uses the same high-res patch, but et tu has most of the functionality and is even better. Though FIXT has some nice things like improved inventory for the Vault Dweller, a bit of interface (but there are accurate F2...
  8. CosaNostra

    Fallout et tu 1.11 released!

    It's a nice mod cause you can use ECCO and Tweaks. But I wonder if you can install FIXT?
  9. CosaNostra

    Fallout 1.5: Resurrection

    it wasn't exactly a panic mode. i wasn't into modding fallout before and i just got fed up. afair russians were always good modders or crackers if you prefer to say so. lately i've installed f2 npc extension and my old saves stopped working. too bad cause i was already in vault city and heading...
  10. CosaNostra

    Fallout 1.5: Resurrection

    thanks for info, i appreciate it. i think i got it from moddb, so it would be v1.5. now i deleted it so screw it. but i have same issue with olympus. screw it either. maybe vanilla fallout is the best lol. though i have modded f2 and it is fun. having combat control i see how much npcs can suck...
  11. CosaNostra

    Fallout 1.5: Resurrection

    i can only play it once cause then it just wouldn't run. i reinstalled it and got same issue: when i quit it wouldn't run again. anyone knows why?
  12. CosaNostra

    Fallout 2 mod RPU - Talking Heads Addon

    idk if i have right upload but it is THAT file so i guess i do heh. i once discussed it on your discord and fallout 1997 has much less characters so...
  13. CosaNostra

    Fallout 2 mod Olympus 2207 (english translation)

    it shows that fallout could be vivid and modern. feels like another game from black isle studios, this time from 2000. though others are probably right, i just seen the first few minutes of it. (i don't have luck to mods lately due to some glitches)
  14. CosaNostra

    Fallout 2 mod Inventory Filter mod (English version)

    k, thanks for being helpful inventory filter: pretty much what i said. the swap bar hides the price during barter. i'd actually use that mod cause it is helpful (the inventory filter itself isn't as much for me, but that feature is making game more fluent and easier) combat control: as i said...
  15. CosaNostra

    Fallout 2 mod RPU - Talking Heads Addon

    i mean idk what 10k dollars would change for example as it wouldn't make anyone hire 100 actors or additional designers lol your explanation is unnecessary
  16. CosaNostra

    Fallout 2 mod Fallout et tu - Release v1.11

    i'd expect watershed mutants and military base but it's just a guess i know, it was offtopic
  17. CosaNostra

    UP and RP updates

    i'm not interested in bugs at that point and i never was (well if such plotholes and loopholes aren't bugs). art and story-related things are what make it all work in a long run, unless it's as buggy as fo2 before the official patch, lol. i thought it was mostly about restoring things that black...
  18. CosaNostra

    Fallout 2 mod Fallout et tu - Release v1.11

    one fix creates two another bugs, that's the murphy's law behind it little things aside, i've always wanted to create a mod where we could continue playing after becoming a mutant. for such a mod to make sense, it would need to be given some plot layer. the life of a mutant in the times of...
  19. CosaNostra

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    yeah. example of use: mariposa/cathedral in fallout 1997 when you're trying to keep it secret
  20. CosaNostra

    Fallout 2 mod RPU - Talking Heads Addon

    i think it's ceri or another npc from https://www.nexusmods.com/fallout2/mods/70 not everything got implemented so far. i'm not sure if there's a talking head for every character planned or if there are 'supporting roles' with no talking heads. i think most of the ones i've seen so far have had...
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