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  1. M

    Reverse engineering Fallout 2

    @Lexx When you have a minute, could you review https://github.com/fallout2-ce/fallout2-ce/discussions/136#discussioncomment-13254444 to see if I was able to extract the majority of the sfall dependencies for Fo1in2, and if there are any identified that aren't actually needed to get the base game...
  2. M

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    @Cambragol Here's a batch of awkward phrases I've encountered playing over the last week or so. (I've been working on F2:CE more than playing though… oops) TCMotel.msg {200}{}{(reluctantly turns in your direction) All rooms are occupied.} {201}{}{But half the keys are hanging there behind the...
  3. M

    Reverse engineering Fallout 2

    Poking around a bit, CE does have pretty decent sfall support already. For instance arrays: https://github.com/alexbatalov/fallout2-ce/pull/269 and global scripts (https://github.com/alexbatalov/fallout2-ce/issues/200) exist. I'll have to see what's missing in terms of hooks
  4. M

    Reverse engineering Fallout 2

    @Lexx I hear you. In general, getting Fallout 1 running correctly in F2:CE is something I've been thinking about so that two versions of the engine don't have to coexist (F:CE exists, but it's very unlikely it'll be maintained at the same level as F2:CE). Could you point me to some docs about...
  5. M

    Reverse engineering Fallout 2

    FYI, development continues with a fork: https://github.com/fallout2-ce/fallout2-ce/ Continuous releases are available at: https://github.com/fallout2-ce/fallout2-ce/releases
  6. M

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    Nice! That's a nice touch. I largely agree that that. It would be hard to add a character as rich as, say, Harold in Fallout 1, to Sonora without a lot of surgery. I think the main thing is making the stakes seem "real" and believable enough for the player to make interesting (and hopefully...
  7. M

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    (from FCTom.msg) I realize now there's more to this than just the mine administrator quest to repair the machine. When you return to Villa, the repair of the machine triggers the resolution of the Villa–Flagstaff tensions on the theory that the mine labour is now "automated". (At least, I...
  8. M

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    :). It jumped out at me as non-spanish speaker (albeit, I live somewhere with lots of spanish speakers so it's common to have a familiarization with the pronunciation). Got it! I haven't made it to the Pier yet but I can target the Rangers next. Re: editorially: I agree. This pass I'm...
  9. M

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    FInishing off Flagstaff. As always, there are very few typos or much to quibble with. I think it'll take me quite a while to get through the whole game (I also haven't played through the whole thing either). Are there any areas you think could use attention more than others?
  10. M

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    Yeah, this one seemed odd to me since the caravan has no destination/route with no current customer or even prospects. I agree it's not critical to change. Fair. Now that I'm familiar with the idiom, I completely agree. It's my natural assumption that awkward phrasing or odd idioms come from...
  11. M

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    Another chunk of Flagstaff reviews, including Madre and Mrs. Brandley.
  12. M

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    Nice. I like it. (And of course, I meant "Faber" when I said "Kagan". My mind mixes up the two names since they are pretty similar in mouthfeel.)
  13. M

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    Starting a dialog-by-dialog review for Flagstaff. This one's pretty long but covers some of the major characters (Kagan, bartender, Administrator, Preacher), . I'll start putting the reviews in spoiler tags to avoid spamming this thread too badly.
  14. M

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    This makes a lot of sense to me. Almost certainly the biggest obstacle to getting people to try it is how finicky it is to get running. It's not super complicated, but dragging things into the right folders and downloading from sketchy-seeming russian sites is a bit much for most. Happy to...
  15. M

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    Perhaps! It kinda of works too—he's mad, but not inherently violent, and doesn't have the stomach for violence. Unfortunately this just means that they chase each other around the map until you decide to kill one of them (that works though). I think that could work. So if you haven't spoken...
  16. M

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    A few more observations from the playthrough Phoenix PCMerkBs.msg {424}{}{Yes. I'm here to claim the bounty Eydie Gorme} {429}{}{Eydie Gorme is dead. Unfortunately, I left her head somewhere out in the wasteland.} PSMerkAd.msg {238}{}{Aidy Gorme.} {239}{}{[Crossed out] Aidy Gorme.}...
  17. M

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    I just loaded an old save to verify, and that's exactly the right name. Nice fixes overall! Interesting… you normally wouldn't say "Salute!" in english unless you were speaking very idiosyncractically or demanding that your interlocutor should salute _you_, so I had assumed this was an...
  18. M

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    @OnlyALad What's your opinion on this one? On Garage City's fate On reputation: In my playthrough (Sonora 1.15 + Dayglow, F2CE, Sonora + Dayglow DLC + Script Patch 1.04), my reputation per city on the character sheet is often nutty. Sometimes "Neutral" for all towns. Sometimes swinging...
  19. M

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    Here's one more batch, which completes Garage City. GCGate.msg: Gatekeeper {273}{}{Yeah, I heard. Turns out, you're not as bad as we thought. Looks like your makin' some friends in Garage City.} {1273}{}{Yeah, I heard. Turns out, you're not as bad as we thought. Looks like your makin' some...
  20. M

    Fallout 2 mod Fallout Sonora 1.15 and Sonora Dayglow 1.15 Vanilla Translation

    Yeah, I couldn't figure this one out either. I don't remember encountering it in the game. That's why I took at approach of trying to rewrite it to keep a similar meaning while sounding less awkward. {270}{}{Tell me, did a slave convoy pass through here?} {271}{}{Yeah, there was one. But I...
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