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    Fallout 2 mod Fallout et tu - Release v1.11

    ...thats what tag skills are. And yes, they do have them. From the wiki:
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    Fallout 2 mod Fallout et tu - Release v1.11

    That argument falls flat on its face when you see that they had Ian tag big guns and Katja - energy weapons, a clear intent they were meant to be used. As with most games, it is far more likely the devs simply ran out of time to add the frames for the models.
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    Fallout 2 mod Fallout et tu - Release v1.11

    I see "11-15 - sfall additional weapon animation codes", in party_armor.ini but adding them to companions already usable weapons doesnt do anything. I could make katja use laser rifles (she has energy weapons tagged), once i added their code(8) to her usable weapons list, but thats only safe if...
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    Fallout 2 mod Fallout et tu - Release v1.11

    Apparently the starting items have fuck-all to do with tagged skills, but rather skill% when starting the game. And the long-haired char i was testing just had skill% lower than the item threshhold, it seems. Starting on "easy" rather than "hard" helped with that. The 8:00 am fix did not work...
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    Fallout 2 mod Fallout et tu - Release v1.11

    Enable resting until 08:00 in the morning (Fo2-style) isnt working when enabled. (still 6:00 option) Also i couldnt for the life of me get the game to give me tag skill starting items whenever i change my dude's hair from the default
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    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    I dont know how to interpret that...what should be done "optionally"? Editing out the aspects i deemed unenjoyable from my install? Of course its optional. Doing anything at all is optional; and what i opted for is exploring new content, without having to saddle the rest of the game with...
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    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    Im removing all parts of the mod whose only purpose is to hassle and antagonize the player. So far I've: deleted ammo proto files to get rid of ammunition's tripled weight, removed hs_combat damage so that low level small guns shots stop randomly doing 7-35 damage to 80% DR, nixed gl_armor as...
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    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    Well, it seems like this only works when the game feels like it. Alos, the NPC's die way before they go unconscious and the two times i managed to get someone, metzger doesnt react.
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    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    How the hell do you use Metzeger's handcuffs? Nothing i tried works.
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    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    Still cant talk to the important people in broken hills. Also the bug i reported in this thread over half a year ago is still active, where marijuana in EPA permanently increases your stats.
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    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    your newest readme is missing the line "After you have copied the contents to your main Fallout 2 directory, run the ProcessDat2 file. This file will replace a file inside the master.dat file.", which seems like a pretty big oversight. Also going into Den's new area to the west triggers this...
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    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    Dropped off dobbs, to make room for myron, and now dobbs tells me im overcrowded even when i try to talk to him with no party and 10 cha To clarify: upon being approached, he immediately fires "maybe i should stay here. You look pretty filled up." There is no "do you want me to join back up...
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    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    Hey, megamod-Jesus. My favorite so far has proven to be the deletion of gl_armor. "The advanced power armor Mk II is composed entirely of lightweight ceramic composites..." Lightweight. All 100 pounds of it, im sure. Anyway, with regards to the EPA - are the syringe and NPC still obtainable...
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    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    Also, a hearthy "%$*# you" to the guy who made power armors double in weight and requiring some obscure perk.
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    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    Much appreciated EDIT: another bug: Its impossible to return to the BoS bunker that has the huge centaur/alien invasion. After i go there for the first time, upon returning im given the bunker map to choose which floor i wana go to, but theres nothing to click on, just the "return to world...
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    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    Im pretty sure the bishop thing isnt in the original, otherwise it will have never been possible for anyone ever to become a made man. I gotta think in the 18 years the game has been out, people wouldve talked if there was a carlson loop bug in a vanila game. The lag thing im talking about is...
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    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    Something i *really* need to know: is there any way to fix the horrible choppyness you get if there are 6 or more corpses? Its unbearable. I can move normally during combat mode, but outside of that any area with multiple corpses in it becomes nightmarishly lagged. P.S. as a side note: what do...
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    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    I got a bug to report: Its not possible to become a bishop made man due to a dialog loop When doing the bishop made man quests, its not possible to complete the carlson assassination one. After reportiing carlsons death, you are given the 2 options: (1)ask for more work or (2)take your leave...
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    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    I bitched about the hs_combat damage thing exactly 3 years ago. You mean its still a thing? Original post below: On a side note its been like 7 years and i CANT get Slik to give me the goddamn barter test.
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Not any that force a reload. But there is another odd one - killing stapleton with damage lets you loot her inventory, but offing her with super stims yields an empty corpse. In case it needed to be said, love the mod, wouldnt play without it.
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