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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    @Sduibek Congrats on the new release! I added a few more fixes on the master branch and created a pull request for you. Also, I created a new "changes" branch on my fork of fixtlang. It has some commits that are usually specific per dialogue file. They aren't errors, but mostly modifications to...
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    @Sduibek I'm adding a couple branches to the github project: "fixes" and "changes". Fixes will have what I hope are fixes only, like misspelled words, missing punctuation, deleting or adding whitespace, etc. Changes will have my sentence modifications to improve the read-ability of the...
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    MSG Review (text corrections / changes for Fallout 1)

    I looked at the readme to recall why I did it. It was a tricky problem. If you ask Cabbot about "Ancient Order" then he goes on to explain a group split from the Brotherhood during their Exodus from the Military base, after stealing a bunch of equipment, then headed southwest to another...
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    MSG Review (text corrections / changes for Fallout 1)

    Just came back on a whim! I agree that the long (em) dash should be used for pauses in sentences, instead of hyphens. No opinion on slashes. I don't see much difference there, honestly, other than the small difference in angle. I did review nimrod's readme when I was just starting and used his...
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    MSG Review (text corrections / changes for Fallout 1)

    I'm still around-ish. ;) I was getting burnt out working a bunch of hours at work (programmer) then trying to sit and edit text when I got home. Then with your current releases I thought I'd wait until you stabilized and create a new patch based on 6.x instead of 5.3. I'll check back in...
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    MSG Review (text corrections / changes for Fallout 1)

    Sure, I can put up the text files. Wasn't sure if it was a "no no" putting up modified game files, so I did the patch thing instead. I was using netload and ryushare because I had accounts, for other downloads. Here's the link for the TEXT folder archive...
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    MSG Review (text corrections / changes for Fallout 1)

    Updated first post with the new patch. It includes a "pre-patch" that removes line breaks from the dialogue. The archive also includes a lot of new fixes, improvements and an updated readme.
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    MSG Review (text corrections / changes for Fallout 1)

    Here's an example from JAKE.MSG: [spoiler:0c46fe67a6]Before: {107}{}{You want to help. I don't think you are good enough to help me out. Go talk to Neil.} {108}{}{I would love to fight you, but I am much too busy helping Nicole right now.} After: {107}{}{You want to help. I don't...
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    MSG Review (text corrections / changes for Fallout 1)

    Thanks! I thought I was subscribed to this thread, but didn't get any emails of your replies. Obviously I stalled because editing can be tedious. I was going to get back into it though, try to push through and finish the review. I was thinking of doing one patch that simply removes all the...
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    MSG Review (text corrections / changes for Fallout 1)

    First post has been updated with a new patch file.
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    MSG Review (text corrections / changes for Fallout 1)

    I've reviewed about 1/3 of all the FO1 dialogue files with patch 5. Happy holidays!
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    MSG Review (text corrections / changes for Fallout 1)

    Updated first post with v4 of the patch.
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    MSG Review (text corrections / changes for Fallout 1)

    First post has been edited with a new patch. I was curious about how many changes have been made so far and counted over 100 true fixes already. :)
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    Opinions on grammar for FO1?

    I'm rethinking the bracketed text guidelines to something simpler. In my examples:vanilla - "I hope you have a heart . . . (She winks at you as you fall under.)" fixt - "I hope you have a heart... [She winks at you as you fall under]" new - "I hope you have a heart... *wink* (You fade into...
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    Opinions on grammar for FO1?

    I'm trying to devise a plan to distinguish bracketed text, like many action descriptions and user actions. The text files use square brackets [] for everything. I find this can be distracting, depending on the situation. I'm thinking about this set of rules for bracketed text: - Remove action...
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    MSG Review (text corrections / changes for Fallout 1)

    I decided to start a new topic for these text changes, as I intend to continue working on them, and this will allow me to simply edit the first post with the updates and new links. Each patch will include the changes from all previous patches. They should always be applied to a clean TEXT folder...
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    Opinions on grammar for FO1?

    Thanks for the feedback! @.Pixote.: I'm being really careful about grammar changes since much of it feels like part of the theme to me. For example: Alya's dialogue feels very stiff and formal, but since it's like that through most of her file, I've left the dialogue itself alone and only...
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    Opinions on grammar for FO1?

    If anyone is interested, here's an initial offering of text changes with Fallout FIXT 5.3 alpha as the base. I built a unified diff patch file with BeyondCompare. You can apply the patch easily in windows with TortoiseMerge, which you can get separately from the TortoiseDiff tools...
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    Opinions on grammar for FO1?

    Looking further at the Fallout 1 & 2 text, it seems like all objects and critters are named with capitals, probably for the "You see:" text when hovering over the object. On the other hand, nearly all NPCs have a similar description, but without capitals and structured like a full sentence. For...
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