Sounds like a bit of lose - lose situation. InXile misses potential improvement on art assets. You miss pay.
Chris Avellone talked at Rezzed 2013 how crowdsourcing art assets might be a good way to get noticed. You might not get employed immediately by InXile. But someone else might pick you...
Rick Lion. I'm totally blown away by your art and technical proves.
But there are few things I think you over looked on your criticism:
1. Divinity Original Sin had been on development for years before kickstarter campaign. It looked like that before their kickstarter campaing even beginned...