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  1. K

    help with health regen mod

    @Darek, ahhhh damn, so i am missing a step (or two). I was hoping it would be as simple as making the script and leaving it in the appropriate folder. Thanks for the reply. Eh... looks like it may remain a pipe dream. On the plus side I was able to make my followers use pistols and smg's by...
  2. K

    help with health regen mod

    Ps. thos links of yours seem to be redundant (although a google search works, thank you kindly for the artwork uploads! another pet project of mine is to increase the weapon type usage for followers... even if i have to just cheat and make an smg image look like a pistol image etc).
  3. K

    help with health regen mod

    Thanks for your reply .Pixote. I am not so sure it would have too much of an effect on the game, usually the focussed on one enemy at a time... but you may be right. I would still like to try it out anyway :D I know the fonline games (or at least the one i played for a bit - fonline 2) had a...
  4. K

    help with health regen mod

    i want to make a script so that all living creatures (might include robots as well to make things easier) regenerate health i was thinking 1hp every 24sec / heal rate id like to add it into combat as well... but im not sure thats possible, then itd be heal rate / 2 or something i have this so...
  5. K

    Scripting Idea I'd like help with (draw best weapon and follower force level option)

    Ah! off course, like item.lst etc, doh! thanks again Phobos.
  6. K

    Scripting Idea I'd like help with (draw best weapon and follower force level option)

    You know I always thought that for your follower to draw his weapon it would be like you going into your inventory (ie it would cost ap's). Although lately I did start to question this theory, just never got round to testing it (added to my to do list when I get my laptop back). So if the fix...
  7. K

    Scripting Idea I'd like help with (draw best weapon and follower force level option)

    I figured it would be more complex than just reversing the holster weapon option. Maybe priority could be done by cost of the weapon (how do they choose their weapons through the combat settings and dialogue)? Also whats fair to note is the equipment on your follower will be equipment that you...
  8. K

    Scripting Idea I'd like help with (draw best weapon and follower force level option)

    Hey thanks Phobos2077, I wish you the best of luck! Let me know if you have any success please. But honestly the second one is fantastically, magnificently, spectacularily and amazingly interesting!... honest... Well ok, id not make anyone do anything their not interested in (apart from my...
  9. K

    Scripting Idea I'd like help with (draw best weapon and follower force level option)

    Hello, There are two scripts I would like to see made, sadly I can only (in some cases) modify pre-existing script, so when I say I'd like help, i'd actually like someone to use their own valuable time to make this script (with nothing more than thank you very much and best wishes from me and...
  10. K

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    no problem, glad I could be of help :smile: and yeh i know it does basically look like a sniper rifle, same size, but different weight (sniper rifle weight 8, laser rifle weight 12, according to the proto via F2wedit, lovely tool) oh and btw you could add a temporary fix by just adding a link to...
  11. K

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    ok not sure if this has been reported, if it has then apologies, (well with the changes of the .223 pistol back to its original place one of the things i spotted is not a problem; the [Encounter: WILD1_Trader] in the worldmap.txt had one of the guards with a .223 pistol which will now be a 9mm...
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