Search results

  1. R

    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    Hi. I am about to finish the enclave oil rig. I got the FEV released and ran to the villagers the release them. But I cannot talk the the elder because she is not near the force field. She ran inside during combat. Any ideas?
  2. R

    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    1 - I have killed all slavers in slavers camp. But I cannot enter the shack to save suliks sis. It says opening the door would be heard by the slavers. 2 - I completed the find the scouts quest for BOS. But cannot go down into the bunker. 3 - And also if I go to the BOS bunker with car or by...
  3. R

    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    Another bug. I am getting multiple armor from corpses. And sometimes they are different one is combat armor mk1 one is mk2 for ex.
  4. R

    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    Marcus' carry weight is 50. Is this a bug? Edit: Also Maria at Navarro tells me that I am not in uniform. But I hava APA equipped and I have a plasma rifle as a weapon. Any ideas?
  5. R

    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    I want to change the capacity of lockers, crates and bookcases. can anyone tell me how?
  6. R

    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    Another bug this one is quite odd. I attack a mob and I see the fire and hit animation. But nothing happens to the mob. There is nothing in the combat log and despite the animation I cant seem to decrease the health. But while this is happening to me my companions can do normal damage. The most...
  7. R

    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    Got some bugs. :( 1 - I went to Sierra Army Depot. And I tried to use the ladder outside to go down to the power switch. I could not use the stairs to go up again. So I loaded. After this I cannot use any ladders in the game at all including the ones lead to my player house at the Raider Camp. 2...
  8. R

    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    @MIB88 The combat is much easy with Megamod. The radius of the AI kick in when I attack someone is much smaller. ı remember the slavers. When I attacked it vanilla version all slavers agroed and attacked me. But now ı can pick them out as small groups.
  9. R

    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    What file do I need to edit to increase the car inventory space?
  10. R

    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    at Klamath trapper town there is a manhole you need to put a rope to go down to two room basement below. The amount of ropes is buggy. I had 4 and used it used all. I gave 3 to companions and tried with one and it works with one too. I tried with 8 and it did nothing.
  11. R

    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    I went to toxic caves to save smiley but the toxic caves area doesnt have an exit grid so I cannot get out :(
  12. R

    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    Yes I found the menu before that I can create Sharpened Spear with. (Mr.fixit interface ı guess) But I dont get anythig about gecko hides.
  13. R

    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    I watched Jordan skin a gecko and gave him sharpened spear. But no pelts drop when I kill geckos.
  14. R

    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    Thx again mate. I have read the readme and will be careful. The only thing I change is normally just carry weight limit. I am a loot whore and I really spend more time organizing inventory than playing If I dont increase the limit. :D
  15. R

    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    Is Vad's FO2 Save Game Editor compatible with MegaMod?
  16. R

    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    Thx a bunch mate. I have managed to run the game and save at the moment :D A new question. :D Would using fallout2HR.exe instead of fallout2.exe or changing the stuff in ddraw.ini affect in any way my using MegaMod? Edit: And is it compatible with vad's Fallout 2 Savegame Editor?
Back
Top