Hey guys, I've recently started work on a game and wanted to share the news with you :)
It's in very early stages of development but I would say it has potential. It is heavily inspired by Fallout Tactics and will feature real-time tactical combat with active pause & command queuing. Take a...
What elements would you need in a squad based FPS? How would you prevent fellow squad members to get in the way when they're AI controlled? How do you make them useful without them mopping up everything which would remove player agency?