#1 Gameplay tweak for the patch

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Guest

Guest
In case any of the developers are out there ...

It seems like it would be really simple to fix it so that the highest Barter skill in the party was automatically used, no matter which character was doing the actual trading. Since bartering never takes place during combat or any type of tactical situation (so far in my game), realism wouldn't be sacrificed - the way I play (and I can't imagine anyone else doing things drastically differently), the whole party runs in to the quartermaster's office and starts a 'handing stuff around' fest, so the lead barterer is right there all the time.
Inventory management is already tedious enough without going through every character after returning to base and, one at a time, loading up the barterer with as much as he can carry, having him do the trading, loading him up a little more, having him do more trading, etc. If each character could just sell his own loot, things would be significantly streamlined.

Thank you for your attention.
Zombra

P.S. My original intention was not to open the question, "If you could put one gameplay tweak in the patch, what would it be?" But, what the heck. People's answers to that might be interesting. Remember, just one tweak. And keep it clean.
 
Wouldn't #1 mod be making inventory system as easy to operate as FallOut?

My #1 cry out is for the dumbest AI I ever saw! The only way I can move my group is in a bunch - and I can't tell my guys to spread out before opening up on the enemy! You can only control one character in real time mode or the all die from friendly fire instantly!

Make it stop!

Stuka!
 
As for bartering I don't find it all that onerous, but the crappy prices and lack of change in inventory of the merchants irritates me. I sit my "barter boy" right next to the merchant and then transfer everything I want to sell to him, you can load him up with an appearntly infinate ammount of poundage, sure he'll be immoble, but if he's close enough to the merchant he can still sell.
 
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