3 things I missed in FO

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1.Big Fights-
I mean fights with 2 big parties fighting each other, like in FO2 when Modoc attacked the ghost farm or in Fallout1 when the player and the hub-police attacked Decker.
When playing FO2 I always waited for a fight between 2 new reno families.

2.The possibility to follow a chosen way for a longer time.
For example attacking Raiders together with the NCRanger after becoming one of them. It's always the same: When you become a made man of gang there'll be no more jobs for you, when you become sheriff in redding, there'll be nothing to do there.

3.The possibility to be evil
The problem is that most of the quests offered to the player are good-quests, which cannot even be solved in an evil way. So the player can choose between doing something good or nothing at all, and by that the player is somehow forced to be good, if he wants to enjoy the game.
 
I may be in a minority on this, but incorporation of some of the ideas of Fallout Tactics might remedy the "Big Fights" problem (although the Big Fight at the Boneyard still stands out). The key to the Big Fights for me, would be to stop your characters from shooting each other. Having more control over your NPCs while allowing the game to control your allies might be a good idea.

This is true about the "chosen way." There seemed to be little point in being a ranger unless you ran into them as a random encounter. One would think you could get more out of this (like a raid on slaver strongholds). DItto about the New Reno/made man. Sure it didn't make you friends with the other families but there should be more to do with the family than just get things cheap at the local NRA destribution center or the whore house.

Again, you might get a lot of people saying that you can play evil (and there is a great evil walkthrough- I think its on gamefaq) but I agree, the game is biased towards goodness. I ahve seen a few places where the walkthroughs clearly say "be nice." But then allowing too much bad might make the game too big.
 
The game's already much bigger than the original Fallout, and it's still only one CD. Give them a little slack, ya?
 
I dont know if i liked the FO/FO2 involving single player fights. For the most part i liked goin it alone without NPCs and shit. I do however think that you should be able to choose if you want to fight in a huge army, or be like me and fight by yourself.
 
haha kinda play the one guy aginst the world makes me feel like those 80's action movie hero's (ex.cobra,total recall,the running man,) but i wish there was alot more evil ways to play.
 
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