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[font size=1" color="#FF0000]LAST EDITED ON Oct-06-00 AT 07:55AM (GMT)[p]>>You mean this little bit: "Sex & Romance After The Bomb. Fall in love, get married, and then pimp your spouse for a little extra chump-change. Hey, it's a dark and dangerous world." That seems more violent than sexual. To force someone into whoring seems pretty voilent to me. But, the game doesn't really show anything. It only implies the sexual situations. It's not like it's even graphic writing.
They present it as the mere tip of the iceberg.. it becomes a marketing gimmick. As for the whoring in F2, the prostitutes for the most part give dialog that suggests that they are cynical and bored, not oppressed and scared...
>>No, given the release date of Ultima 9. It could've easily got away with being 2D. In 2-3 years (if not 5-6, or longer) 3D will be a bit more essential.
Only time will tell... well implemented 3D certainly gives gamers something to talk about.. 3D is still in many respects a "developing" technology. When it matures, it will become considerably more viable. The 5-6 year period appears likely.
>>Well, action games sell very well. And, they're forced into being 3D. Simulation games pretty much come in 3D only as well. Even sports games are 3D. I'm not sure why football needs to be in 3D, there's really no advantage to it. RTS games are migrating in that direction (there must be something there for them, since many don't need 3D). Come to think of it, about every genre is either 3D or going that way. They can't all be taking advantage of what 3D offers. Is there some hidden meaning, or could it be...that 3D is becoming the standard, and companies don't want to develop sub-standard games. Now why wouldn't they want to do this, oh, I know...because sub-standard doesn't sell as well.
Note the top 10 bestsellers listed at http://www.avault.com/news/displaynews.asp?story=1042000-16145:
The Sims Livin Large from Electronic Arts
The Sims from Electronic Arts
Age Of Empires II: Conquerors Expansion from Microsoft
Diablo 2 from Blizzard
Baldur's Gate 2: Shadows Of Amn from Interplay
Microsoft Plus Game Pack
Roller Coaster Tycoon from Hasbro Interactive
Roller Coaster Tycoon Loony Landscapes from Hasbro Interactive
Rainbow Six: Covert Ops from Red Storm Entertainment
Sim Theme Park from Electronic Arts
Some games sell well, but some sell better than others. The majority on the list are 2D titles.
>>So we have nothing to worry about. BIS is one of the greatest developers in the industry. They're up there with Bungie (it was sad to hear about their assimilation by Microsoft) and Blizzard. Maybe it has to do with it starting with a 'B'? If so, it could spell good things for Bioware. Back on topic. BIS seems to give the more hardcore role-players what they want (story & depth). I see no reason to go against them deciding 3D for any game. And, if it ends up piss poor...you can say, "I told you so."
Maybe, but I wouldn't rest everything on reputation... F3's dev team may differ from F1 and F2s'. Who knows?
I'm not the kind of person that says "I told you so". I would say to BI, "Good luck", but luck has nothing to do with it. Instead, I wish them well.
>>Even sprites cause slow down. Try summoning 2 groups of skeletons in Baldur's Gate while a group of monsters are attacking. Talk about choppy.
I'd be more inclined to blame that kind of problem on Windows... try the free version of QNX available at qnx.tucows.com.. this cost my firm a small fortune, but now it's free for non commercial use. BeOS is also extremely efficient in its 2D and 3D rendering (also free for NCU). Sadly, until a OS specific version of Wine arrives, they will be unable to play Win9X titles.
>>Wow, that's a major insult. PC Gamer indeed [...] I want it to stay 2D; but understand the need to go 3D.
I withdraw the comment.
>>I have. Although, they seem to avoid the question as to whether 3D is quicker/easier when it comes to artwork.
Depends on how 3D is implemented. There are considerable advantages in the real time rendering of buildings and static objects using 3D. Moving objects, however, are comparibly easier to deal with using 2D sprite elements.
>>And then they don't even support the game after it's released. Sounds to me like Ultima IX wasn't very important to them.
Or not economicaly feasible. Given that U9 needed a high end system, it's only viable means of sale was via its bundling with a high end 3D card or new PC.
>>Just curious, but why use the Fallout (1) engine? I can't imagine coding improved color being any more difficult than editing the Fallout Tactics engine. I also think the Fallout (1) engine is a bad idea. It has amazingly long load times. Which has to be something to do with the engine itself. Baldur's Gate and Planescape loaded like 10 times faster than Fallout 2 (using the same PC).
I could have used F1, F2 and FT as an example. I can think of several ways that the game data and graphics can be loaded... so it would appear that the dev team made the wrong choice... especially given that these files had to be unpacked from the relevant dat files each time a new area was entered. 3D would make on the fly loading more straightforward.
<< Try writing up your 3D fallout tribute game using and open source 3D engine such as Crystalspace. You may surprise us all []! >>
>>Is it free? I'm a bit on the poorer side (until January). If you'd like I could make you a text based Fallout game. I might even be able to code in some kind of piss poor multiplayer.
Crystal space is a free open source 3D engine. A text based "Fallout Tribute" game would be relatively easy to make when you're using a text-tile game. Then you can implement a 2D or 3D display based on the text games coordinates.
Relatively easy, if you break up the component parts of the game _and_ carry adequate planning BEFORE you start coding (planning is absolutely critical, yet in these days of ready desktops, people seem to jump right in without thinking of where exactly they are really going). In any event, the work involved is simply too much for a single person.. luckily, there are a number of modders you can probably enlist, html gurus for a developers website at sourceforge, programmers too impatient to wait for F3 etc etc -- you'll need a Team effort, but there is enough of a Fallout community so the people are out there.
Just look at this open source 3D fantasy RPG at http://egoboo.sourceforge.net. 3D is by no means impossible, it just introduces an additional level of complexity...
>>Oh and that gamesutra link didn't work.
Try www.gamasutra.com.
They present it as the mere tip of the iceberg.. it becomes a marketing gimmick. As for the whoring in F2, the prostitutes for the most part give dialog that suggests that they are cynical and bored, not oppressed and scared...
>>No, given the release date of Ultima 9. It could've easily got away with being 2D. In 2-3 years (if not 5-6, or longer) 3D will be a bit more essential.
Only time will tell... well implemented 3D certainly gives gamers something to talk about.. 3D is still in many respects a "developing" technology. When it matures, it will become considerably more viable. The 5-6 year period appears likely.
>>Well, action games sell very well. And, they're forced into being 3D. Simulation games pretty much come in 3D only as well. Even sports games are 3D. I'm not sure why football needs to be in 3D, there's really no advantage to it. RTS games are migrating in that direction (there must be something there for them, since many don't need 3D). Come to think of it, about every genre is either 3D or going that way. They can't all be taking advantage of what 3D offers. Is there some hidden meaning, or could it be...that 3D is becoming the standard, and companies don't want to develop sub-standard games. Now why wouldn't they want to do this, oh, I know...because sub-standard doesn't sell as well.
Note the top 10 bestsellers listed at http://www.avault.com/news/displaynews.asp?story=1042000-16145:
The Sims Livin Large from Electronic Arts
The Sims from Electronic Arts
Age Of Empires II: Conquerors Expansion from Microsoft
Diablo 2 from Blizzard
Baldur's Gate 2: Shadows Of Amn from Interplay
Microsoft Plus Game Pack
Roller Coaster Tycoon from Hasbro Interactive
Roller Coaster Tycoon Loony Landscapes from Hasbro Interactive
Rainbow Six: Covert Ops from Red Storm Entertainment
Sim Theme Park from Electronic Arts
Some games sell well, but some sell better than others. The majority on the list are 2D titles.
>>So we have nothing to worry about. BIS is one of the greatest developers in the industry. They're up there with Bungie (it was sad to hear about their assimilation by Microsoft) and Blizzard. Maybe it has to do with it starting with a 'B'? If so, it could spell good things for Bioware. Back on topic. BIS seems to give the more hardcore role-players what they want (story & depth). I see no reason to go against them deciding 3D for any game. And, if it ends up piss poor...you can say, "I told you so."
Maybe, but I wouldn't rest everything on reputation... F3's dev team may differ from F1 and F2s'. Who knows?
I'm not the kind of person that says "I told you so". I would say to BI, "Good luck", but luck has nothing to do with it. Instead, I wish them well.
>>Even sprites cause slow down. Try summoning 2 groups of skeletons in Baldur's Gate while a group of monsters are attacking. Talk about choppy.
I'd be more inclined to blame that kind of problem on Windows... try the free version of QNX available at qnx.tucows.com.. this cost my firm a small fortune, but now it's free for non commercial use. BeOS is also extremely efficient in its 2D and 3D rendering (also free for NCU). Sadly, until a OS specific version of Wine arrives, they will be unable to play Win9X titles.
>>Wow, that's a major insult. PC Gamer indeed [...] I want it to stay 2D; but understand the need to go 3D.
I withdraw the comment.
>>I have. Although, they seem to avoid the question as to whether 3D is quicker/easier when it comes to artwork.
Depends on how 3D is implemented. There are considerable advantages in the real time rendering of buildings and static objects using 3D. Moving objects, however, are comparibly easier to deal with using 2D sprite elements.
>>And then they don't even support the game after it's released. Sounds to me like Ultima IX wasn't very important to them.
Or not economicaly feasible. Given that U9 needed a high end system, it's only viable means of sale was via its bundling with a high end 3D card or new PC.
>>Just curious, but why use the Fallout (1) engine? I can't imagine coding improved color being any more difficult than editing the Fallout Tactics engine. I also think the Fallout (1) engine is a bad idea. It has amazingly long load times. Which has to be something to do with the engine itself. Baldur's Gate and Planescape loaded like 10 times faster than Fallout 2 (using the same PC).
I could have used F1, F2 and FT as an example. I can think of several ways that the game data and graphics can be loaded... so it would appear that the dev team made the wrong choice... especially given that these files had to be unpacked from the relevant dat files each time a new area was entered. 3D would make on the fly loading more straightforward.
<< Try writing up your 3D fallout tribute game using and open source 3D engine such as Crystalspace. You may surprise us all []! >>
>>Is it free? I'm a bit on the poorer side (until January). If you'd like I could make you a text based Fallout game. I might even be able to code in some kind of piss poor multiplayer.
Crystal space is a free open source 3D engine. A text based "Fallout Tribute" game would be relatively easy to make when you're using a text-tile game. Then you can implement a 2D or 3D display based on the text games coordinates.
Relatively easy, if you break up the component parts of the game _and_ carry adequate planning BEFORE you start coding (planning is absolutely critical, yet in these days of ready desktops, people seem to jump right in without thinking of where exactly they are really going). In any event, the work involved is simply too much for a single person.. luckily, there are a number of modders you can probably enlist, html gurus for a developers website at sourceforge, programmers too impatient to wait for F3 etc etc -- you'll need a Team effort, but there is enough of a Fallout community so the people are out there.
Just look at this open source 3D fantasy RPG at http://egoboo.sourceforge.net. 3D is by no means impossible, it just introduces an additional level of complexity...
>>Oh and that gamesutra link didn't work.
Try www.gamasutra.com.