5 great things Fallout 2 has.

Dr Fallout

Centurion
Hey! I'm new here and this is my first personal topic. I found this forum after looking for like-minded people who hate the garbage Fallout 3 is. I first played Fallout 1/2 when my age should have been playing casual shit like Fallout 3. I didn't like it (bad story, bad game play, bad... well you get the idea). But I sure loved the first two and was captivated by them, becoming a die-hard fan. Now I played them in numerical order, 1 then 2 and while I loved Fallout 1, the second beats it hands down. In my opinion. The world is bigger, better and badder, with drugs, slavery and prostitutes. Now I have compiled my top five reasons why I love the game, some of them you've all heard before, others you never thought existed... right? Okay, remember their not in any order... and I may kind of trash Fallout 1 and New Vegas. I have played New Vegas and find it MUCH better than 3. Now some of my arguments are weak and vafue but this is just a list for you people to ponder on and debate. What do you think was great in Fallout 2?

THIS IS NOT A REVIEW!!! Just my opinions on Fallout 2.

1. Politics: Everyone loves to mention the deep and interesting politics in NV, but honestly Fallout 2 has it's underestimated fair share. From the growing NCR, to the dubious morals of New Reno and the uppity ideals of Vault City, F2 has a large amount of different factions (see later) with different goals and policies. Want to expand New Reno influence? You can do it (choice also comes later)! Also each Faction has their own ideals and belief, which I enjoy exploring and manipulating, supporting one faction and destroying the other. NV has four options. Legion wins. NCR wins. Mr House wins. Independence wins. In Fallout 2... independence for different cities, domination for the NCR in some places, New Reno domination in Redding (If Mordino's control Reno the Den is also added), slowing the NCR and changing the president by your actions... and more besides.

2. Choices: Fallout 2 has multitude of endings and choices, beating Fallout 1 badly (apart from the main ending, becoming a Super Mutant? Hell yes!) and on par if not better then New Vegas. Your actions could change the waste... and it's not all you. Doing nothing results in something! Do nothing for Vault City? They get dominated by the NCR if you do nothing (no spoilers why). Call it weird but I loved it. You're not the center of the Universe. Things happen unlike Fallout New Vegas, where only you can cause one side to win. Everything is a draw in the war... until you do it. Now back to real choice. You can choose whether to be hated by a town, or loved ( I enjoyed New Reno's difference where acting like an asshole for a family get's you liked). You can support bastards who actually have good points, or the good guys which suffer typical problems of being good (cough, corruption, cough). And it affects the world, changing many people's life's, for the better... or for the worse.

3. Factions: Fallout 2 has some of the most interesting factions, such as the NCR, Vault City, the mob families in New Reno, towns like Redding with their own mini-factions (the mines) and the mover's & shaker's of the Waste. The Brotherhood of Steel sadly took a step down, and some like the Hubologists were very strange but overall the factions were great and you could interact with many, deciding their fates. My personal favorite's were Broken Hills, the Mordinos, the Enclave and the Khans. I hated Vault City and disliked the NCR (this is from a RP viewpoint, as neutral I liked both), usually working to their demise. Now there isn't much to say unless you play the game (which I highly recommend).

4. Combat: Ah who doesn't love Turn based combat? Well a lot of people do but for me not so. I enjoyed the tactical approach, weighing my chances and working out a viable strategy to defeat the foe, who was usually vastly superior. I loved the death animations, being far more gruesome than anything Fallout 3 did. Seeing my characters flesh melting when I died on toxic goo was a very interesting experience. While Combat can be boring, especially when you wait for the various Jet addicts running (walking) away when I attacked Flick, I reckoned it was a good system, if sometimes boring.

5. World: Fallout 2 has many different locations, from the biggest little city in the world (New Reno) to the modernised Shady Sands (NCR). Each one is full of quests and if not lot's of interesting people and places, such as the Undertaker office turned Bar called the Last Gap. While exploring top-view isn't as exhilirating as exploring from the ground, the various locations keep me interested in the world. I completed my first playthrough without being to Vault City and Gecko. After seeing their endings I was determined to find them and I did. I was not disappointed. I gained my respect for the Ghouls and my hate of the snobbish Vault City dwellers when I found the places. It adds a lot of replyability to explore places you missed.

I did not mention the Special system, mainly because we all know that it's great, right? And I left out some reasons for you. Please debate on what you think was good and bad. Again my reasons are vague, more like ramblings then actual legitimate reasons. But I'm not here to write a review, just point out things I found wonderful in the game which may be false to others. So what made Fallout 2 great for you?
 
Did I really sound that fanboyish that it's off putting? If so a bit sorry about that. But please reply if only to list your top fives for Fallout 2.
 
Did I really sound that fanboyish that it's off putting? If so a bit sorry about that. But please reply if only to list your top fives for Fallout 2.

No, you did not. Don't expect quick responses on these forums. The active member base is relatively small and this topic has been discussed in-depth in numerous other threads. Fallout 2 was great because of C&C (Choice and Consequences for the uninitiated), a fully fleshed out world, interesting characters, factions, locations, etc. Pretty much everything you want in a good cRPG.

The turn-based combat was very engaging with a good deal of unpredictability to it. You never knew exactly what your companions were going to do. It made each fight dangerous. The wasteland felt harsh, unforgiving, bleak - almost depressing at times - with plenty to do apart from the main quest from becoming a porn star to a boxing champ, running caravans to the various towns, or becoming a Made Man for the New Reno crime bosses.

The faction politics were heavily involved with inaction on certain issues factoring into the endings you received. Everything was tied together. What happened to the miners in Redding had a direct effect to those in New Reno. The world didn't bend to the players every whim and desire. You were important (Chosen even) but you were a small part of the wasteland. You had the ability to bring about change, but it wasn't always obvious what the outcome of your actions would be. You had a reason to play the game multiple times. There are few games like it. That is why it is so special.
 
Hear! Hear! Couldn't have put it better myself! And thanks, I guessed something like that, but still was a bit worried.

Hmm if this was put up... I wonder... has anyone put up a thread of five reasons why Fallout 2 is better then 1? Probably but still...
 
That introduction deserves its fair share of rads.

I won't complain about your list, although i think FoNV is not far behind in terms or politics/choices/factions. Both i am hungry for more in both. There is sadly, always some stuff that has to be cut for devellopping schedule.

I would say i liked the overall tone of the game, at the same time wacky & realistic (let's say the tech/creatures/etc would happen, some people might react that way), bleak and funny, with lampshade hanging but depth at the same time. I love BIS/O/T writting.

About other bullet points i would say :
- Some incredible characters like Marcus, Myron or Lynette.
- The non-obviousness of some choices. You don't necessary knows beforehand that you can kill Metzger to give another npc control of the Den. You feel rewarded when you discover this by yourself.
- Even the way you create your character lead to C&C

to continue later...
 
Last edited:
Back
Top