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Guest
Guest
Questions, all these are for single player.
1: Any way to change the formation your people take when you have formations on? Any way to change the facing of the formation? - formation seems to be stuck on a bowling pin arangement and faced a random direction each time.
2: Even with 95% chance to hit I seem to do less damage on average with bursts than targeted shots? What am I doing wrong? the NPC's on the other hand when they get that close with a burst weapon tear me up.
3: Forcing turn based mode by hitting enter when I'm set to CTB seems to do weird things to the turns, my main character may go as many as 3 times in a row (yes with no computer turns in between) while my other characters sit around the whole fight never getting a turn. What the hell is going on here ? - I would prefer to use this method as there are times I'm running away or trying to do something with my whole party and it just takes too long in TB. (o.k. this one was more of a complaint.)
4: Is there someway to speed up turn based combat movement like there was in fallout 2 (where you just had a slidebar for how fast things moved) ? I hate waiting forever for all my characters to crawl around 1 at a time.
5: Playing CTB (even in TB to some extent but not as much) I run out of ammo really fast, is there any way to either get allot more ammo or conserve ammo better? Especially interested in rifle ammo.
6: Sneaking & Melee? What's the deal with this? I've never been able to sneak up on anyone into melee range, even from behind with a sneak of 110 and crouched, it's not even useful in about half the situations as opponents will be facing the only entrance and no matter what I do they detect me and usually burst my scout into little bits. (well o.k. it worked in the training mission wooopie) I wouldn't think that melee does that much damage either. Hints & Tips from anyone who does this please?
7: Party Members, is there ever any point where you get the option of taking party members who are better than the ones you start with, considering you get to cusomize them quite a bit once they have been with you awhile. I'm on like mission 7 (beastlords home base) and I still have Stitch, Farsight, etc.
1: Any way to change the formation your people take when you have formations on? Any way to change the facing of the formation? - formation seems to be stuck on a bowling pin arangement and faced a random direction each time.
2: Even with 95% chance to hit I seem to do less damage on average with bursts than targeted shots? What am I doing wrong? the NPC's on the other hand when they get that close with a burst weapon tear me up.
3: Forcing turn based mode by hitting enter when I'm set to CTB seems to do weird things to the turns, my main character may go as many as 3 times in a row (yes with no computer turns in between) while my other characters sit around the whole fight never getting a turn. What the hell is going on here ? - I would prefer to use this method as there are times I'm running away or trying to do something with my whole party and it just takes too long in TB. (o.k. this one was more of a complaint.)
4: Is there someway to speed up turn based combat movement like there was in fallout 2 (where you just had a slidebar for how fast things moved) ? I hate waiting forever for all my characters to crawl around 1 at a time.
5: Playing CTB (even in TB to some extent but not as much) I run out of ammo really fast, is there any way to either get allot more ammo or conserve ammo better? Especially interested in rifle ammo.
6: Sneaking & Melee? What's the deal with this? I've never been able to sneak up on anyone into melee range, even from behind with a sneak of 110 and crouched, it's not even useful in about half the situations as opponents will be facing the only entrance and no matter what I do they detect me and usually burst my scout into little bits. (well o.k. it worked in the training mission wooopie) I wouldn't think that melee does that much damage either. Hints & Tips from anyone who does this please?
7: Party Members, is there ever any point where you get the option of taking party members who are better than the ones you start with, considering you get to cusomize them quite a bit once they have been with you awhile. I'm on like mission 7 (beastlords home base) and I still have Stitch, Farsight, etc.