a couple of suggestions

  • Thread starter Thread starter Guest
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Guest

Guest
Well, first, I think that the next stage in DAT unpackers race should be an unpacker with built-in acm and frm converters(or viewers at least). Something like Quake PAK editor.

The next suggestion is about mods compatibility. I think we should form a kind of comission which would supervise the usage of *.pro files names and *.lst files strings, so that different mods wouldn't conflict with each other.

~Dr. W95
the Super-Puper Admin
 
could you ppl make a program like Patch Commander for Jedi Knight that lets you enable the mod you want to play with so they dont conflict? or is that what you just said? Also their should be a group of ppl that review mods for fallout and give it a rating thus preveting bad mods to surface.

-MadMan
 
Stop replying to his message, reply to MINE 8)

~Dr. W95
the Super-Puper Admin
 
>Well, first, I think that the next stage in DAT
>unpackers race should be an unpacker with built-
>in acm and frm converters(or viewers at least).
>Something like Quake PAK editor.

That function has been succesfully completed in DatMan (not DatMan light), it's currently on Alpha stage, and it would see the light in a couple of weeks more.

About the word "race", come on, I think TMS and TeamX should perform an alliance and not compete. It would be more productive and efficient. But I don't think that Smackrazor (tms leader) will accept.

>The next suggestion is about mods compatibility.
>I think we should form a kind of comission which
>would supervise the usage of *.pro files names
>and *.lst files strings, so that different mods
>wouldn't conflict with each other.

Could you explain this a little more?

BTW, TMS Patch Enabler will identify any conflicts between mods and fix them removing the file that is causing conflicts.
If you add two files of the same name to a DAT patch, Fallout will skip the entire DAT.
 
well, in general, I mean the following:
for example, we make a website and there we publish the following info:

proto\items\items.lst - last line used #532
proto\critters\critters.lst - last line used #274
....

and when somebody wants to make a mod, he writes a letter to us:

Heya guys, I wannt to make a mod, it will add 4 new items.

And we allow him to use strings #533, 534, 535, 536 of proto\items\items.lst
And then we update the website:

proto\items\items.lst - last line used #536
proto\critters\critters.lst - last line used #274
....

Actually a website isn't really nesessary.


Well, that's an example of the system. A bit complicated, yes, but it fixes things you can't fix with your F2pe.

-------Dr.W2k: Show Some Control ;)--------

~Dr. W95
the Super-Puper Admin
 
Of cource it is. Because that means total control ;)
Actually, that can be really useful

~Dr. W95
the Super-Puper Admin
 
I love it!! We would be the GODS of Fallout modding, everyone should ask US if they can create a mod, and WE will have the power to DECIDE what mods will be allowed and how the must be made!

AAAAHHH, totalitarian state... I love it... :D
 
Urm, yeah...

Back to W95's suggestion:

It would be usefull to have a save function for saving the .lst, .txt, & .msg files. The saving action would automatically make a backup copy of all updated files and if you chose to reset all of the files to their defaults the program would delete the other files and rename the backups to their original names.

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Yeah, that's what I was thinkin' about too ;)

~Dr. W95
the Super-Puper Admin
 
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