Ben Soto
Professional Salt Shaker
So, in light of NMA trying to make it's own PnP RPG, I decided to throw out an idea for how it should be structured; that being a system based loosely on the d20 system used in D&D Fifth Edition.
To that end, I've decided to start writing my own d20-based system. If anyone has any input, I'd be glad to take it. In the mean time, here's what I've finished so far;
Next up, I need to write basic rules for gameplay as well as character creation. If anyone has any ideas, let me know. Since it's a reverse engineered version of DnD 5E, the gameplay rules will probably be very similar, but I kind of want to do something a bit more interesting with the SPECIAL system (for example, maybe your END score determines your hit dice instead of your class?)
To that end, I've decided to start writing my own d20-based system. If anyone has any input, I'd be glad to take it. In the mean time, here's what I've finished so far;
ABILITY SCORES AND SKILLS
You have 37 points to distribute between the seven SPECIAL stats. No stat can go lower than 1 and no stat can go higher than 10 without special buffs (like chems.)
MODIFIER TABLE:
1 = -4
2 = -3
3 = -2
4 = -1
5 = +0
6 = +1
7 = +1
8 = +2
9 = +2
10 = +3
STRength
Atheletics
Intimidation
Animal Handling
PERception
Insight
Investigation
Navigation
ENDurance
Survival
CHArisma
Persuasion
Deception
Culture
Performance
INTelligence
Science
History
Nature
Medicine
AGLity
Acrobatics
Sleight of Hand
Stealth
Lockpicking
LuCK
Gambling
You have 37 points to distribute between the seven SPECIAL stats. No stat can go lower than 1 and no stat can go higher than 10 without special buffs (like chems.)
MODIFIER TABLE:
1 = -4
2 = -3
3 = -2
4 = -1
5 = +0
6 = +1
7 = +1
8 = +2
9 = +2
10 = +3
STRength
Atheletics
Intimidation
Animal Handling
PERception
Insight
Investigation
Navigation
ENDurance
Survival
CHArisma
Persuasion
Deception
Culture
Performance
INTelligence
Science
History
Nature
Medicine
AGLity
Acrobatics
Sleight of Hand
Stealth
Lockpicking
LuCK
Gambling
Next up, I need to write basic rules for gameplay as well as character creation. If anyone has any ideas, let me know. Since it's a reverse engineered version of DnD 5E, the gameplay rules will probably be very similar, but I kind of want to do something a bit more interesting with the SPECIAL system (for example, maybe your END score determines your hit dice instead of your class?)