Plaristote
First time out of the vault
Greetings.
For the past two years, I've been working on a project which is finally reaching Alpha stage. I've been working on this for two year, and a lot of my free time went into it, so forgive me for this long and passionate introduction.
I think since we're in this forum, we can all agree that Fallout is one of the best, if not the best, possible experience of a western RPG. The way it heavily relates to D&D, brings the elegance of SPECIAL, all that through a simple interface. It's ability to make little worlds look so huge. It's such a priceless gaming experience that a decade after its last enactment, you guys are still making this forum alive.
Yet, nothing quite like it ever happened again. Even the new Wasteland game, though it's probably as close as we'll get, is going to be a very different experience.
Back in the days, there were quite a few projects planning to make complete new games from the Fallout game editing tools: as far as I know, none of them reached completion. And as far as I know, that was mostly due to how tedious it is to make a complete game from nothing more than Fallout's modding tools.
I've always wondered what it would've been like if one of those project had lived long enough to become an actual game.
And after Bethesda bought the license, resurrecting the 'true' Fallout was suddenly worth a lot less efforts.
But then I saw an opportunity. As I became very interested in the My Little Pony fandom, there's this insane phenomenon that happened: the Fallout Equestria cross-over. Finding it silly at first, I ended up actually enjoying the story enough to read it all (and it's pretty long). Not only the original story, but side-stories as well. The MLP fandom does a great deal of creative work, in all possible fields, even videogames... and despite how large the Fallout Equestria sub-community was, there were no projects of videogames based on the story (yet, it turns out we're not the only ones anymore, though the other project is a mod of Fallout 3).
I took the opportunity, and started my project. I wanted it to re-implement the gameplay of the original Fallouts, with a few more features that would fit a more fantastical world (flying creatures, magic and such).
And as I'm mainly a developer, before being a game designer, I was widely concerned about the re-usability of my work.
As a game designer, the game is all. As a developer though, the game engine is even more important.
I wanted to make a game engine that would make it easy not only to create, but also to mod the game. As such, some of the features of my game engine are:
- HTML/CSS-like based interfaces (using the wonderful libRocket),
- Text-based configuration for most of the game (statistic sheets, worldmap, items, dialogs, translations, music and audio data are all stored in JSON, so you can just pick up a text editor and customize them),
- Light yet complete script engine directly bound to the core of the game engine, thanks to AngelScript,
- Qt-based Game Editor
But I'm not just going to talk about it. I'm going to show you. This video is a few months old already, so there's a few usability and performance issues that hadn't been fixed yet, but I still think it's a pretty good demonstration:
https://www.youtube.com/watch?v=y-Jd6xaLq-E
And if you think that's cool, how about an actual gameplay demonstration ? Bear in mind that this here video is one year old, and the issues and ugly interfaces that you can see in it have already been fixed up:
https://www.youtube.com/watch?v=r1u8G2eYW_Q
It's completely open-source, Windows and Linux compliant, and I can deliver builds to people who would like to try it out.
So. This is a MLP fangame, I know it doesn't really belong here. But how do you feel about this ?
Do you think this engine can be used in the future to make an actual heir to the old Fallout ?
Do you think it can thrive as an RPG Maker-like for people who want to make Fallout-like game ?
For the past two years, I've been working on a project which is finally reaching Alpha stage. I've been working on this for two year, and a lot of my free time went into it, so forgive me for this long and passionate introduction.
I think since we're in this forum, we can all agree that Fallout is one of the best, if not the best, possible experience of a western RPG. The way it heavily relates to D&D, brings the elegance of SPECIAL, all that through a simple interface. It's ability to make little worlds look so huge. It's such a priceless gaming experience that a decade after its last enactment, you guys are still making this forum alive.
Yet, nothing quite like it ever happened again. Even the new Wasteland game, though it's probably as close as we'll get, is going to be a very different experience.
Back in the days, there were quite a few projects planning to make complete new games from the Fallout game editing tools: as far as I know, none of them reached completion. And as far as I know, that was mostly due to how tedious it is to make a complete game from nothing more than Fallout's modding tools.
I've always wondered what it would've been like if one of those project had lived long enough to become an actual game.
And after Bethesda bought the license, resurrecting the 'true' Fallout was suddenly worth a lot less efforts.
But then I saw an opportunity. As I became very interested in the My Little Pony fandom, there's this insane phenomenon that happened: the Fallout Equestria cross-over. Finding it silly at first, I ended up actually enjoying the story enough to read it all (and it's pretty long). Not only the original story, but side-stories as well. The MLP fandom does a great deal of creative work, in all possible fields, even videogames... and despite how large the Fallout Equestria sub-community was, there were no projects of videogames based on the story (yet, it turns out we're not the only ones anymore, though the other project is a mod of Fallout 3).
I took the opportunity, and started my project. I wanted it to re-implement the gameplay of the original Fallouts, with a few more features that would fit a more fantastical world (flying creatures, magic and such).
And as I'm mainly a developer, before being a game designer, I was widely concerned about the re-usability of my work.
As a game designer, the game is all. As a developer though, the game engine is even more important.
I wanted to make a game engine that would make it easy not only to create, but also to mod the game. As such, some of the features of my game engine are:
- HTML/CSS-like based interfaces (using the wonderful libRocket),
- Text-based configuration for most of the game (statistic sheets, worldmap, items, dialogs, translations, music and audio data are all stored in JSON, so you can just pick up a text editor and customize them),
- Light yet complete script engine directly bound to the core of the game engine, thanks to AngelScript,
- Qt-based Game Editor
But I'm not just going to talk about it. I'm going to show you. This video is a few months old already, so there's a few usability and performance issues that hadn't been fixed yet, but I still think it's a pretty good demonstration:
https://www.youtube.com/watch?v=y-Jd6xaLq-E
And if you think that's cool, how about an actual gameplay demonstration ? Bear in mind that this here video is one year old, and the issues and ugly interfaces that you can see in it have already been fixed up:
https://www.youtube.com/watch?v=r1u8G2eYW_Q
It's completely open-source, Windows and Linux compliant, and I can deliver builds to people who would like to try it out.
So. This is a MLP fangame, I know it doesn't really belong here. But how do you feel about this ?
Do you think this engine can be used in the future to make an actual heir to the old Fallout ?
Do you think it can thrive as an RPG Maker-like for people who want to make Fallout-like game ?