Despite the fact that Fallout 3 isn't very similar to the first Fallout and that I dislike the direction in which Bethesda is taking the game's plot, a few concepts in Fallout 3 still catch my interest.
1:Finding food and Water: In the first Fallout, I loved the idea that one random encounter is dehydration, and I am interested to see how this plays out, when Bethesda releases Fallout 3. If you don't have to constantly babysit your character with these basic needs, then it should be an interesting spin on RPG gameplay (that is, if other games haven't done this [decently] in the past).
2:Traveling the Wastes in Real Time While traveling and time (also the representation of time passing and the necessity of planning your journeys in accordance to how much time you have to complete your goal) was excellently executed in the first Fallout, I am once again interested in how this will translate into real time, especially if one will need to sleep after a certain amount of travel during the day).
3:Ranks Within the Brotherhood of Steel: While the Brotherhood of Steel in Fallout 3 breaks the original Californian Brotherhood's cannon, I am interested to see how well a ranking system would be implemented here.
4: Damage-With-Usage System Okay, most games have not used this system well, and I admit that readily. If this system is dictated by careless use (i.e. using the butt of your rifle in melee combat in lieu of your knife, or your fists) and critical failures, then it should also put and interesting spin on gameplay.
Well, there you have it, four concepts that may make or break Fallout 3. While the game may be a canonical nightmare, that doesn't mean that we won't be able to sap some fun out of it...
1:Finding food and Water: In the first Fallout, I loved the idea that one random encounter is dehydration, and I am interested to see how this plays out, when Bethesda releases Fallout 3. If you don't have to constantly babysit your character with these basic needs, then it should be an interesting spin on RPG gameplay (that is, if other games haven't done this [decently] in the past).
2:Traveling the Wastes in Real Time While traveling and time (also the representation of time passing and the necessity of planning your journeys in accordance to how much time you have to complete your goal) was excellently executed in the first Fallout, I am once again interested in how this will translate into real time, especially if one will need to sleep after a certain amount of travel during the day).
3:Ranks Within the Brotherhood of Steel: While the Brotherhood of Steel in Fallout 3 breaks the original Californian Brotherhood's cannon, I am interested to see how well a ranking system would be implemented here.
4: Damage-With-Usage System Okay, most games have not used this system well, and I admit that readily. If this system is dictated by careless use (i.e. using the butt of your rifle in melee combat in lieu of your knife, or your fists) and critical failures, then it should also put and interesting spin on gameplay.
Well, there you have it, four concepts that may make or break Fallout 3. While the game may be a canonical nightmare, that doesn't mean that we won't be able to sap some fun out of it...