A few new player questions...

Ruvan24

First time out of the vault
Hello, I've been playing for a little while on my first playthrough and am about to go to the Buena Vista mission. Quite a few questions have been piling up and I thought I'd pick your collective minds-

1)Does the gattling laser use the big guns or energy weapons skill?

2)Does the gunner in the tank use just his/her own big gun skill for shooting/range, or does the big guns skill of the driver count too? My gunner doesnt seem to getting much range on his shots....

3) Whats the highest level your characters can go? 99? How high does the experience in the missions take you? Is it worth wondering the wastes to get higher levels?

4)How do you get your reputation to the highest level? I tried killing the robot that enslaved the humans for power, but id made my rep go down... And does the ending change depending on your rep?

5)I liked Jagged Alliance 2, so I play squad turn based. However, in random encounters, when I see an enemy, my guys shoot since they r on sentry mode. Then the rest of my team is given their chance. But then the enemy gets to go twice!!! I see the enemy turn bar go across twice, as well as seeing each enemy getting to move/attack twice. Is there something I'm doing wrong, or is this just a bug in the game? It seems really unfair that their whole team gets to go twice...

6)Also, can you get the vehicles to move immediately in turn based? If I click my pilot, he will drive, but only at the end of the turn after everybody else has gone...

7)Why do people on the boards seem to prefer to Browning M2 to the vindicator minigun? If my math is correct, the M2 has a damage of 400-500, while the vindicator has 400-625. The range of both are the same, and ammo for the vindicator (7.62) is a lot more plentiful. The only situation where the M2 is better is if you find depleted uranium ammunition, which has greater penetration...

8)Random encounters depend on where on the map you - what kind of monsters u fight. The further west you go, the more likely you r too fight robots. Do the types of robots change too? What I mean is do you encounter more pacbots and behemoths? I want to get more exp!

9) Is there any place that replenishes their stocks of ammunition? I have enough 7.62 and MFC, but I'm beginning to run low on slug shells... All the brotherhood quartermasters are traded out..

I hope you guys can help, I'm sure I'll have more questions!
 
Im no expert on fallout stuff but I'll try to help you.

Im pretty sure the gatling laser use the "energy weapon skill".

The vehicle gunner are supposed to use her own "big gun skill".

The Browning M2 has better penetration i think, and it uses less amount of ammo than the vindicator. So you dont have to carry around 4000 bullets.

You will encounter more behemoths and stuff.

The brotherhood quartermasters all seems to have the "same" inventory. And i havent encountered any other mercant that have the high tech stuff you need.

hope it helped! :)
 
Smaug answered most of them and was basically right but I'll go ahead and give them all a shot

1. energy weapons
2. the tank gunner's big guns is the only one's that count. IIRC the tank gun is akin to a rocket launcher for range but greater damage-poor perception/not that high bg skills is what I'd assume to be the culprit.
3. Lvl 50 is the maximum possible level. Realistically, lvl 24 (non tough guy mode) or lvl 27 (tough guy mode) is all you will see in the game. At best you could reallistically hope for 1, perhaps 2 more levels by SERIOUS training in the wastes. If you truly had the dedication/time though, you could theoretically get to level 50 but completing mission objectives gives far far more xp than killing things, and the xp requirements get to be so huge that simply killing for xp becomes very impractical as you reach your final levels (27ish area).
4. To increase reputation, free Ripley the prisoner (raider mission), rescue all the hostages in quincy, have extremely low ghoul deaths in kansas city, and there are at least 2 more which I can't remember off the top of my head but will check on l8r. There are four possible endings reached by 3 different final actions, 2 of which your reputation will not factor in, and 1 possible final action that it will (with a seperate good and an evil ending based on your reputation). However, the degree of your reputation does not factor in, simply whether it is positive or negative.
5. I don't have too much experience with squad TB mode (mainly only used it for part of 1 mission) so don't know for sure what's going on with random encounters. I do know that it tends to give the computer a couple extra turns when you want to go from TB to CTB midmission though. Random encounters will rarely be able to hurt you that bad (mutants with brownings are about the only real threat) and with a high enough outdoors skill you can simply refuse to enter all regular random encounters.
6. Never played TB on a mission with a vehicle so dunno.
7. The browning is imba. For some reason it just seems to have higher natural penetration and does higher damage more reliably.
8. Random encounters are well, random. Depends partly on map location and partly on game progress. For every encounter there are a fairly wide variety of groups it will choose from to have in that encounter. And yes, 1 group has both a behemoth and pac bot, and theres at least 1 other group that has some pacbots.
9. No not really. There was the item dupe bug for unpatched versions and you can use my clone army bug to give yourself large quantites of stuff later in the game, but default the quartermaster's will not replenish their items and the special encounter merchants have very little useful items. Only thing you can do, besides being conservative, is abuse my clone army bug or use the editors.
 
I still prefer the Vindicator over the Browning. 50. Cal is just to darn heavy. I'd much rather carry 3000 rounds of 7.62 than 300 50. Cal. Just an opinion
 
Ruvan24 said:
5)I liked Jagged Alliance 2, so I play squad turn based. However, in random encounters, when I see an enemy, my guys shoot since they r on sentry mode. Then the rest of my team is given their chance. But then the enemy gets to go twice!!! I see the enemy turn bar go across twice, as well as seeing each enemy getting to move/attack twice. Is there something I'm doing wrong, or is this just a bug in the game? It seems really unfair that their whole team gets to go twice...
It's partially to do with sequencing, which IIRC is based on perception. Plus the way random encounters are set up your opponents are often divided into seperate groups, i.e. all the normal raiders on one group and all the large raiders on another, then each group takes it's turn.

Ruvan24 said:
7)Why do people on the boards seem to prefer to Browning M2 to the vindicator minigun? If my math is correct, the M2 has a damage of 400-500, while the vindicator has 400-625. The range of both are the same, and ammo for the vindicator (7.62) is a lot more plentiful. The only situation where the M2 is better is if you find depleted uranium ammunition, which has greater penetration...
Hmm doesn't the M2 spend 15 rounds a go, which would give it a damage of 600 - 750? Either way I prefer the M2 as you can still attack if caught in the prone position with it.
 
Although i am not a fan of big guns due to their incredible chance to kill your teamates ability, and their incredible inability to destroy mechanical beings, the browning is by far a superior weapon. The only way to kill late game beings with the vindicator is to smash them with a critical, which rarely ever happens...

Go lazer weapons, they own.
 
Just to clarify a little more on the browning vs vindicator...
the browning fires 15 rounds @ 40-50 damage (45 avg)-675 avg damage
the vindicator fires 25 rounds @ 16-25 damage (20.5 avg)-512.5 avg damage
thus the browning does do more raw damage, but the reason it dominates the vindicator is b/c the vindicator is worthless vs high damage resist-say you're shooting at a target with advanced power armor with a browning and a vindicator. Advanced power armor has a normal damage resist of 18/60%. So the vindicator's shots go from 20.5 to a mere 1. So the vindicator will do about 25 damage without a critical. The browning shots go from 45 to a much lesser 10.8, but thats still 162 damage.
So against no to low armored targets the vindcator can do comparable damage, but it's low damage/high volume is worthless vs highly armored targets, while the browning still does noticeable damage.
 
Thanks for all of your help! I have actually been doing ok with ammunition so far, even though I am doing quite a few random encounters. I take out all the bots with energy weapons first, so that I usually end up getting enough MFCs at the end of the battle to cover what I used. The ammo I am worried about are the Explosive rockets and slug shotgun shells. Hopefully I can keep this up and stop using the rockets/slugs, to keep getting exp.

I did have a few more questions-
1) Is there anyway to save the warriors at Buena Vista? Lancelot was one of the few BOS who talked to me respect and didnt talk down to me.... I felt sorry for them

2) I think I found a way to kind of cheat - if you have an NPC with a stat at 10 (either naturally or from Gain perks) and use Mutate - Gifted, the stat will rise above the racial limit to 11. Any thoughts on how this effects the game? Does the game actually consider it?

Thanks!
 
Just fyi, in preoria if you killed all the turrets (hint:diamond spears) you'd end up with like 8k worth of MFC. Also, in like the first mission in bunker epsilon (can't believe I'm blanking on the name) there are like 3 turrets that each have 150+ explosive rockets. Sadly, there's no storehouse of solid slug shells...

In answer to your questions...
1. No, and yes. It bugged me too. I didn't think it was logical either that they should get blown up so bad so hard. So I loaded up the level in the editor and found that it wasn't that they were getting killed, rather they were scripted to just fall over dead. SO no, without editing they will die 100% of the time. But, yes, IF you disable the trigger for them dying.

2. The game will recognize up to 2 stat points away from a racial max. It is feasibly possibly to, as human, get a permanent stat of 12 via tag! gifted and divine favor. There are also of course temporary stat boosting drugs/power armor/perks which can temporarily raise a stat above racial max. However, the game will not recognize more than 2 above the racial max though, so tag! gifted and divine favor a 10 ST human then slap advanced power armor on him and a mutie in him and his ST will still be at 12 (which ya the comp will recognize, but the other +8 it won't).
 
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